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Pudzz/README.md

Hi, Patrik here

  • A passionate Tech Art enthusiast with expertise in developing tools and shaders in Unreal Engine and Unity. I focus on creating efficient workflows, leveraging my skills in C++, C#, and Python.

📫 My mail, if you want to reach me: padsvensson@live.se

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  1. Small-Game-Project Small-Game-Project Public

    A small game made during a course in school. In this project we were 6 people who participated.

    C++ 2 1

  2. Large-Game-Project Large-Game-Project Public

    This is a large game project that was done during a course in school. We were a total of 9 people who participated in this project.

    C++ 1 1

  3. Discord-bot Discord-bot Public

    A Discord-bot made for a private community server. It contains everything from various commands to a levelsystem, as well as slot- and lottery machines

    Python 3

  4. Thesisproject-Speedmeasurements Thesisproject-Speedmeasurements Public

    Contains code from four different Python Modules, as well as Maya's C ++ API used for speed measurements to transfer animations between two skeleton hierarchies.

    Python 2

  5. Custom-Binary-Format-FBX-SDK Custom-Binary-Format-FBX-SDK Public

    Custom format created using the FBX SDK.

    C 2 1

  6. Viewport-Editor-Gameplay3D Viewport-Editor-Gameplay3D Public

    Viewport editor made with Autodesk Mayas C++ API and GamePlay3D [Open-Source C++ game engine].

    C++ 3 2