This project explores and implements advanced graphics rendering techniques using HLSL (High-Level Shader Language) in DirectX 11. The goal is to create visually stunning effects while optimizing performance for real-time rendering. The project demonstrates proficiency in key areas of computer graphics, including vertex manipulation, tessellation, dynamic lighting, shadows, and post-processing.
Whether you're a graphics enthusiast, a student, or a developer looking to learn advanced DirectX techniques, this project serves as a comprehensive example of modern graphics programming.
- Dynamically modifies vertex positions to achieve effects like wave simulations and terrain deformation in real time.
- Enables the creation of interactive and dynamic environments without precomputed animations.
- Utilizes DirectX 11's tessellation shaders to subdivide models in real time, enhancing surface detail.
- Ideal for rendering high-fidelity terrains and intricate surfaces while maintaining performance.
- Implements procedural geometry generation for creating particle systems and volumetric shapes.
- Adds depth and immersion to scenes through dynamic visual effects.
- Features multiple lighting models, including Physically-Based Rendering (PBR), to simulate realistic light interactions.
- Incorporates shadow mapping and other shadow techniques to improve depth perception and realism.
- Enhances the final rendered image with effects like:
- Bloom
- Tone Mapping
- Color Grading
- Depth-of-Field Blur
- Achieves cinematic visuals and allows for fine-tuning of the scene's aesthetic.
- Visual Studio (2019 or later recommended)
- DirectX 11 SDK
- Windows SDK (matching your Visual Studio version)
- Basic knowledge of C++, HLSL, and DirectX 11.
- Clone the repository:
git clone https://github.com/your-username/DX11-Project.git