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Pull requests: TheSuperHackers/GeneralsGameCode
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bugfix(mouse): Prevent cursor capture when mouse is outside of app window Bug Something is not working right, typically is user facing Input Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project
bugfix: GLA Bomb Truck now consistently plays detonation weapon effects Bug Something is not working right, typically is user facing Gen Relates to Generals GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1919 opened Nov 28, 2025 by Stubbjax Loading…
bugfix: Preserve unit behaviour when transferring assets to allies Bug Something is not working right, typically is user facing Design Is a matter of game design Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1885 opened Nov 19, 2025 by Stubbjax Loading…
bugfix: Undetected mines can now be approached when using a disarm weapon AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1883 opened Nov 19, 2025 by Stubbjax Loading…
bugfix: Allow immediate resumed construction of buildings if the existing builder dies Bug Something is not working right, typically is user facing Controversial Is controversial Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1872 opened Nov 17, 2025 by Stubbjax Loading…
bugfix: Builders now resume their task after having been disabled AI Is AI related Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1870 opened Nov 17, 2025 by Stubbjax Loading…
bugfix: Invalidate current dozer / worker build task if the target scaffold no longer exists Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1868 opened Nov 16, 2025 by Stubbjax Loading…
bugfix: Make healed infantry follow the building rally point Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility
#1822 opened Nov 7, 2025 by tintinhamans Loading…
bugfix: Units located above the terrain can no longer teleport into airborne transports AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1794 opened Nov 4, 2025 by Stubbjax Loading…
bugfix: Chinooks and Helixes now correctly wait for their passengers to disembark AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1792 opened Nov 4, 2025 by Stubbjax Loading…
bugfix: Repairing Chinooks and Helixes no longer take off after evacuating all passengers AI Is AI related Approved Pull Request was approved Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1762 opened Oct 30, 2025 by Stubbjax Loading…
bugfix: Jets now defer attack, force attack, attack move and guard commands while reloading AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1757 opened Oct 28, 2025 by Stubbjax Loading…
bugfix(view): Fix and improve map border camera constraints behavior to allow see all areas of the map comfortably Bug Something is not working right, typically is user facing Enhancement Is new feature or request Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
fix(mismatch): Fix mismatch due to custom upgrades in custom maps not properly resetting after match Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Mod Relates to Mods or modding ZH Relates to Zero Hour
#1749 opened Oct 26, 2025 by helmutbuhler Loading…
fix(view): Adjust default camera height to compensate for screen aspect ratio Bug Something is not working right, typically is user facing Enhancement Is new feature or request Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
bugfix(specialpower): Fix Special Power ready state during construction Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ThisProject The issue was introduced by this project, or this task is specific to this project
#1461 opened Aug 15, 2025 by xezon Loading…
2 tasks
[ZH] Prevent hang in network lobby with long player names Bug Something is not working right, typically is user facing Critical Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers ZH Relates to Zero Hour
bugfix(rendering): Fix the bugged Heat Haze (Smudge) effect of the USA Microwave Tank Approved Pull Request was approved Bug Something is not working right, typically is user facing Critical Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
ProTip! Updated in the last three days: updated:>2025-12-01.