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Pull requests: ValveSoftware/steamvr_unity_plugin
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#1007 Fixed so that SteamVR.enabled doesn't allocate each frame Fixed in next release Fix coming in next release
#1073 opened Nov 23, 2022 by AndersMalmgren Loading…
Initialize hideHighlight in Interactable.cs Fixed in next release Fix coming in next release
#1008 opened Jan 27, 2022 by tapiralec Loading…
Fix SteamVR_Settings being overwritten during asset import Fixed in next release Fix coming in next release
#974 opened Jul 23, 2021 by Peaj Loading…
Fixed issue where hands would not clear Fixed in next release Fix coming in next release
#967 opened Jun 27, 2021 by gregoryblood Loading…
Fixed #304: Circular Drive is attached to hand similar to Linear Drive
#933 opened Mar 28, 2021 by ModProg Loading…
Teleport.cs: Check for existence of controllers before accessing them Fixed in next release Fix coming in next release
#906 opened Feb 4, 2021 by docquantum Loading…
Added Vive tracker roles for elbows and knees Fixed in next release Fix coming in next release
#645 opened Feb 5, 2020 by JashanChittesh Loading…
fix: use clearanceCheckMask when checking for hand overlap Fixed in next release Fix coming in next release
#533 opened Sep 20, 2019 by meznaric Loading…
Allow SteamVR Unity Plugin to run in "Standalone" mode without Unity XR enabled
#336 opened Feb 25, 2019 by dantman Loading…
Circular Drive is attached to hand similar to Linear Drive
#304 opened Jan 31, 2019 by cgilbers Loading…
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