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Vibin'
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Vibin'

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ashaydave/README.md

An audio techie based in the United States.

📼 Experience in audio programming, digital signal processing, game audio, AR/VR, and interactive media. Strong interests and knowledge in acoustics, immersive audio, and AI/ML for music.

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  1. WindControl WindControl Public

    Wind generator plugin for Unity and Standalone with Intensity, Speed, Amplitude, Whistle, Pan and Howl controls.

    C++ 1

  2. AudioManagerUnity AudioManagerUnity Public

    My Audio Manager singleton that I've been using as a basis for projects in XR in Unity.

    C# 1

  3. Gripverb Gripverb Public

    Freeverb implementation in JUCE and MATLAB

    C++ 1

  4. NeoSynth NeoSynth Public

    Forked from soura-vvv/Synthz

    Polyphonic synthesizer with MIDI input, comb filters, reverb, delay, bitcrusher, and an ADSR envelope.

    C++

  5. Audio-Classifier-For-Unity Audio-Classifier-For-Unity Public

    Neural network based audio event tagging using YAMnet to organize audio assets in Unity.

    Python 1

  6. Masters-Thesis-Project Masters-Thesis-Project Public

    SonicVision - A Unity project with YOLOv8 integration driving procedural audio synthesis, and evaluating procedurally synthesized audio during run time.

    C#