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Pull requests list

Update size and metrics after set_rich_text in TextPipeline::update_buffer A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22021 opened Dec 3, 2025 by ickshonpe Loading…
compute the text buffer size during layout updates A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22010 opened Dec 2, 2025 by ickshonpe Loading…
Update TextLayoutInfo's scale factor and size in queue_text A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22007 opened Dec 2, 2025 by ickshonpe Loading…
TextLayoutInfo::clear A-Text Rendering and layout for characters D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22006 opened Dec 2, 2025 by ickshonpe Loading…
Don't update the text buffer in text_system A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21966 opened Nov 28, 2025 by ickshonpe Loading…
bevy_text parley migration A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Dependencies A change to the crates that Bevy depends on C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#21940 opened Nov 25, 2025 by ickshonpe Loading…
Text gizmos A-Gizmos Visual editor and debug gizmos A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21895 opened Nov 20, 2025 by ickshonpe Draft
Invert the y-axis for the local coordinate space in extract_text2d_sprite A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21694 opened Oct 30, 2025 by ickshonpe Loading…
Font reference counting using hooks A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21535 opened Oct 13, 2025 by ickshonpe Loading…
New text features A-Text Rendering and layout for characters D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#21331 opened Oct 1, 2025 by ickshonpe Loading… 0.18
Comprehensive text input support (without undo) A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#20826 opened Sep 2, 2025 by Zeophlite Draft
bevy_text::input module with no undo A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#20763 opened Aug 26, 2025 by Zeophlite Loading… 0.18
bevy_text::input module A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#20336 opened Jul 30, 2025 by ickshonpe Loading… 0.18
Text input support A-Input Player input via keyboard, mouse, gamepad, and more A-Picking Pointing at and selecting objects of all sorts A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Blocked This cannot move forward until something else changes
#20326 opened Jul 29, 2025 by ickshonpe Loading… 0.18
Object-centered text layout A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19559 opened Jun 9, 2025 by ickshonpe Loading… 0.18
Text components refactor A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#19444 opened May 30, 2025 by ickshonpe Loading…
Remove TextNodeFlags::needs_recompute A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19443 opened May 30, 2025 by ickshonpe Loading…
Text change detection split A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#19438 opened May 30, 2025 by ickshonpe Loading…
Add Text2d picking backend A-Picking Pointing at and selecting objects of all sorts A-Text Rendering and layout for characters D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#16886 opened Dec 18, 2024 by coreh Loading…
Adds basic support for working with system fonts A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-SME Decision or review from an SME is required X-Contentious There are nontrivial implications that should be thought through
#16365 opened Nov 13, 2024 by bushrat011899 Loading… 0.18
[bevy_text] Enable shifting text position within a Text component A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Help The author needs help finishing this PR. S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#14030 opened Jun 26, 2024 by zmbush Loading…
ProTip! no:milestone will show everything without a milestone.