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Pull requests: bevyengine/bevy
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Add subtrait for reborrowing SystemParam types A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Blocked This cannot move forward until something else changes
#22029 opened Dec 4, 2025 by ecoskey Loading…
Add subtrait for reborrowing QueryData types A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22025 opened Dec 4, 2025 by ecoskey Loading…
Configurable Asset Storage A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#22015 opened Dec 3, 2025 by brianreavis • Draft
Contiguous access A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21984 opened Nov 30, 2025 by Jenya705 Loading…
New Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
UiDebugOverlay features A-Rendering #21931 opened Nov 24, 2025 by ickshonpe Loading…
Add options to lower precision/compressed vertex buffer A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#21926 opened Nov 24, 2025 by beicause Loading…
BuilderSystem for easier system builder construction A-ECS More flexible SystemInput A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
feat: usd physics components as bevy_physics_types to allow stable reproduceable physics scenes and not a new standard A-Physics Collisions, kinematics, forces and more C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21912 opened Nov 23, 2025 by lizelive Loading…
Automatic scrollbar rendering A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21897 opened Nov 20, 2025 by ickshonpe Loading…
Text gizmos A-Gizmos Visual editor and debug gizmos A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
Run individual Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
SystemSets in Schedules A-ECS #21893 opened Nov 20, 2025 by ItsDoot Loading…
Allow adding and removing asset sources at runtime. A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
One-to-many asset processing A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
Opt-in a DirectionalLight for atmospheric scattering A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21839 opened Nov 14, 2025 by hukasu Loading…
Improve frustum culling of skinned meshes through per-joint bounds A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
Add IgnoreParentClip component to ignore parent element clipping A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21836 opened Nov 14, 2025 by PPakalns Loading…
Support a custom atmosphere position A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21834 opened Nov 14, 2025 by EmbersArc Loading…
Implement per-pixel linked list for OIT A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21831 opened Nov 14, 2025 by beicause Loading…
Add vertical slider support to bevy_ui_widgets slider A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
Feathers: add override cursor A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21824 opened Nov 13, 2025 by rudderbucky Loading…
Add support for world space UI A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#21812 opened Nov 12, 2025 by MushineLament Loading…
8 tasks done
SystemRunner param and macro syntax A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Blocked This cannot move forward until something else changes
EventFromEntity: Ergonomics for custom entity events A-ECS #21799 opened Nov 10, 2025 by mrchantey Loading…
Implement world.trigger_event remote method A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
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