Fix SD character width #80
Merged
Add this suggestion to a batch that can be applied as a single commit. This suggestion is invalid because no changes were made to the code. Suggestions cannot be applied while the pull request is closed. Suggestions cannot be applied while viewing a subset of changes. Only one suggestion per line can be applied in a batch. Add this suggestion to a batch that can be applied as a single commit. Applying suggestions on deleted lines is not supported. You must change the existing code in this line in order to create a valid suggestion. Outdated suggestions cannot be applied. This suggestion has been applied or marked resolved. Suggestions cannot be applied from pending reviews. Suggestions cannot be applied on multi-line comments. Suggestions cannot be applied while the pull request is queued to merge. Suggestion cannot be applied right now. Please check back later.

Seems it's actually 30 wide!
https://github.com/betaflight/betaflight/blob/master/src/main/osd/osd.h#L48
Mainly, it's an issue for the OSD overlay renderer because it uses this to chop out the active area and center it. So with the current values out of the OSD files, everything's shifted left one tile. It's not been a problem in the goggles since the x/y offset takes care of it.
It's also high comedy because it means the THREE TILE WIDE crosshair is totally uncenterable and always has been, even for analog.