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@Knifa Knifa commented Oct 14, 2022

Seems it's actually 30 wide!

https://github.com/betaflight/betaflight/blob/master/src/main/osd/osd.h#L48

#define OSD_CAMERA_FRAME_MAX_WIDTH 30 // Characters per row supportes by MAX7456

Mainly, it's an issue for the OSD overlay renderer because it uses this to chop out the active area and center it. So with the current values out of the OSD files, everything's shifted left one tile. It's not been a problem in the goggles since the x/y offset takes care of it.

It's also high comedy because it means the THREE TILE WIDE crosshair is totally uncenterable and always has been, even for analog.

@Knifa Knifa requested a review from bri3d October 14, 2022 18:23
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Knifa commented Oct 14, 2022

image

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bri3d commented Oct 14, 2022 via email

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Knifa commented Oct 15, 2022

Think Ben was doing something like that for the FakeHD but we're all full even now! 😄

@benlumley benlumley force-pushed the main branch 3 times, most recently from 636fd3d to 5ae3026 Compare October 15, 2022 21:32
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Think Ben was doing something like that for the FakeHD but we're all full even now! 😄

I used 59 briefly because some guys on discord wanted their cross hair centered; we even had a brief argument when I pointed out it was never centered on SD and they insisted it was!

Anyway - when inav implemented the full size grid; 60 was clearly a winner - so i moved fakehd back.

@benlumley benlumley merged commit 949dda5 into main Oct 15, 2022
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Knifa commented Oct 17, 2022

Think Ben was doing something like that for the FakeHD but we're all full even now! 😄

I used 59 briefly because some guys on discord wanted their cross hair centered; we even had a brief argument when I pointed out it was never centered on SD and they insisted it was!

Anyway - when inav implemented the full size grid; 60 was clearly a winner - so i moved fakehd back.

It was absolutely me. 😂 Can't unsee now.

@Knifa Knifa deleted the knifa/sd-width branch October 17, 2022 11:06
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Haha. That's even better!

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