Simple parser for the Minecraft anvil file format
This project is available on PyPI and can be installed with pip
pip install anvil-parser or directly from github
pip install git+https://github.com/matcool/anvil-parser.git import anvil region = anvil.Region.from_file('r.0.0.mca') # You can also provide the region file name instead of the object chunk = anvil.Chunk.from_region(region, 0, 0) # If `section` is not provided, will get it from the y coords # and assume it's global block = chunk.get_block(0, 0, 0) print(block) # <Block(minecraft:air)> print(block.id) # air print(block.properties) # {}import anvil from random import choice # Create a new region with the `EmptyRegion` class at 0, 0 (in region coords) region = anvil.EmptyRegion(0, 0) # Create `Block` objects that are used to set blocks stone = anvil.Block('minecraft', 'stone') dirt = anvil.Block('minecraft', 'dirt') # Make a 16x16x16 cube of either stone or dirt blocks for y in range(16): for z in range(16): for x in range(16): region.set_block(choice((stone, dirt)), x, y, z) # Save to a file region.save('r.0.0.mca')things to do before 1.0.0
- Proper documentation
- Biomes
- CI
- More tests
- Tests for 20w17a+ BlockStates format
Testing done in 1.14.4 and 1.15.2, should work fine for other versions.