I like working on low-level programming, graphics programming, systems engineering and performance optimization. I primarily work with C/C++ and ASM (web and x86) along with Rust, Bash, Zig (and the occasional Python and Dart). My interests include Operating systems, Compiler Design, Graphics, Multimedia, Computer Networking, and UI/UX for CLI/TUI apps. I actively experiment with FFmpeg, LLVM, Wayland, OpenGL, Linux and anything I like really.
Mostly wasting my time trying to make tools/utilities that I would love to have. Also trying to find myself under the walls of sound.
inLimbo (WIP)
A fully customizable and fast TUI music player and metadata fetcher for Linux, built in C++ with FTXUI and Miniaudio.
Wavy (WIP)
A local networking solution for audio streaming and sharing, supporting lossless and lossy audio formats through a unified platform.
Anvilock (WIP)
An upcoming GPU accelerated screen locker utility for Wayland based compositors that abides by the ext-session-lock-v1 Wayland Protocol.
rAVen (DONE)
A real-time audio visualization project built with Raylib, featuring custom FFT implementations.
obZcene (WIP)
Very obscene and primitive attempt at making a game engine in C using SDL and math.
LiteFM (ARCHIVED)
A lightweight and fast file manager for Linux, built in C using NCurses and libarchive.
Yes, I rice (not so often though).


