This C++11 library allows developers to create Javascript style asynchronous event loops.
To use this library in your project, simply drop EventLoop.cpp and EventLoop.h into your source folder.
#include <iostream> #include "EventLoop.h" int main() { auto loop = EventLoop(); //create an interval that executes once every 33 milliseconds, or 30 frame per second auto interval = loop.setInterval(33, [&]() { std::cout << loop.ticks << std::endl; }); //clear the above interval after 2 seconds auto timeout = loop.setTimeout(2000, [&]() { loop.clearInterval(interval); std::cout << "interval cleared" << std::endl; }); //print "hello world" after 3 seconds auto timeout2 = loop.setTimeout(3000, [&]() { std::cout << "hello world" << std::endl; }); //cancel the above timeout when event loop hits the next tick, so that nothing gets printed; auto timeout3 = loop.nextTick([&]() { loop.clearTimeout(timeout2); //alternatively, you can also do this //timeout2->resolve(); }); loop.start(); return 0; }