Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
- Updated
Mar 10, 2025 - C
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
"Dispel the ignorance of the illusionary world; transcend the game engine!": presenting a Game Engine written on Python, extending support across multiple GPU devices with 3D rendering, PBR Renderer and much more!
Shaders created in unity for learning and experimenting purposes
A lightweight OBJ file renderer written in C# using the SFML library.
Archived Repository of the Assignments in my Computer Graphics Class
Computer Graphics 1 project, "Visual Computing Fundamentals" (TDT4195) course, fall 2024.
Wavefont OBJ. viewer application with rasterization and shading utilizing only CPU.
Visualisateur de courbes et de surfaces de Bézier
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