Very early system focused on 3D physics platformer gameplay. Contains a raycast based ground detection system to get collider normal information, allowing forces to be scaled by the current ground angle.
- Updated
Jul 13, 2021 - ASP.NET
Very early system focused on 3D physics platformer gameplay. Contains a raycast based ground detection system to get collider normal information, allowing forces to be scaled by the current ground angle.
基于 angular5 的管理系统前台
Progetto di Ingegneria del Software, a.a. 2020/2021
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