Skip to content
View ACskyline's full-sized avatar

Block or report ACskyline

Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.

Python 1,595 93 Updated Mar 17, 2026

A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.

JavaScript 243 18 Updated Oct 17, 2024

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

C++ 1,820 320 Updated Nov 28, 2025

A compute/workgraph workload running inside the Cauldron framework

C++ 38 1 Updated Mar 13, 2024

[SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

Python 597 40 Updated Oct 26, 2025

[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics

Python 1,350 65 Updated Jan 21, 2026

Generate BMFont texture and spec XML using msdfgen

JavaScript 359 56 Updated Aug 25, 2025

Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"

C++ 51 3 Updated Jul 18, 2022

Particle-in-cell code for plasma simulation

C++ 422 144 Updated Mar 16, 2026

Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.

C++ 241 39 Updated Oct 28, 2020

2D implementation of MLS-MPM for simulating soft bodies and fluids

C# 386 31 Updated Apr 29, 2019

PIC/FLIP/APIC fluid simulation

C++ 38 5 Updated Aug 28, 2021

High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)

C++ 2,542 320 Updated Feb 23, 2022

Advanced Vulkan rendering engine prototype

C++ 641 27 Updated Jun 20, 2024

demonstrates hex-tiling

C++ 1,011 47 Updated Aug 25, 2022

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

1,988 374 Updated Oct 12, 2019

Open Source codebase of the game Overgrowth by Wolfire Games LLC

C++ 2,832 279 Updated Mar 19, 2026

💡 Experimental real-time global illumination renderer 🦀

Rust 5,298 199 Updated Jul 7, 2025

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9,880 1,754 Updated Oct 16, 2021
C++ 1,791 196 Updated Feb 26, 2026

Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering

Mathematica 98 9 Updated Mar 18, 2023

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

C++ 850 67 Updated Apr 22, 2024

SlimShader is a Direct3D shader bytecode parser for .NET and C++

Assembly 175 40 Updated Sep 11, 2015

Productive, portable, and performant GPU programming in Python.

C++ 28,081 2,378 Updated Jan 5, 2026

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

Mathematica 263 20 Updated Aug 27, 2021

DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur

C++ 827 136 Updated Jan 26, 2023

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 12,423 1,071 Updated Mar 20, 2026

Miscellaneous small code snippets.

C++ 28 4 Updated Sep 24, 2024

Diagrams showing relationships between Vulkan objects and how they're used.

1,065 43 Updated Feb 9, 2025
Next