Stars
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
A compute/workgraph workload running inside the Cauldron framework
[SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
soimy / msdf-bmfont-xml
Forked from Experience-Monks/msdf-bmfontGenerate BMFont texture and spec XML using msdfgen
Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"
Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.
2D implementation of MLS-MPM for simulating soft bodies and fluids
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Open Source codebase of the game Overgrowth by Wolfire Games LLC
💡 Experimental real-time global illumination renderer 🦀
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
SlimShader is a Direct3D shader bytecode parser for .NET and C++
Productive, portable, and performant GPU programming in Python.
A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Diagrams showing relationships between Vulkan objects and how they're used.


