Check out the original AssetStudio project for more information.
This is the release of GenshinStudio, Modded AssetStudio that should work with Genshin Impact/YuanShen.
Note: Requires Internet connection to fetch asset_index jsons.
Some features are:
- BLK/CAB methods support. - Integration with `Radioegor146` repo to load asset_index through `Options -> Specify AI version`. - Exportable Assets (not all of them) with XOR/JSON support for `MiHoYoBinData` - Togglable debug console. - Container/filename recovery for Assets. How to use:
CAB Method:
1. Extract blks to a specific location (File -> Extract folder). 2. Build CAB Map (Misc. -> Build CABMap). 3. Load AssetIndex file: (Options -> Specify AI version) online or (Misc. -> Select AI JSON) generated locally. BLK Method:
1. Build BLK Map (Misc. -> Build BLKMap). 2. Load BLK files. NOTE: to generate the .json file locally, use AssetIndexReader CLI tool with binary asset_index file, which can be found in 31049740.blk. Extract it using File -> Extract File in GenshinStudio, then used the resulted .bin file in this tool, should work. [Make sure XOR key is turned off in Export Options]
Looking forward for feedback for issues/bugs to fix and update.
Special Thank to:
- Khang06: genshinblkstuff for blk/mhy0 extraction.
- Radioegor146: gi-asset-indexes for recovered/updated asset_index's.
- Ds5678: AssetRipper[discord] for information about Asset Formats & Parsing.