Skip to content

CCasusensa/GenshinStudio

 
 

Repository files navigation

GenshinStudio

Check out the original AssetStudio project for more information.

This is the release of GenshinStudio, Modded AssetStudio that should work with Genshin Impact/YuanShen.

Note: Requires Internet connection to fetch asset_index jsons.


Some features are:

- BLK/CAB methods support. - Integration with `Radioegor146` repo to load asset_index through `Options -> Specify AI version`. - Exportable Assets (not all of them) with XOR/JSON support for `MiHoYoBinData` - Togglable debug console. - Container/filename recovery for Assets. 

How to use:

CAB Method:

1. Extract blks to a specific location (File -> Extract folder). 2. Build CAB Map (Misc. -> Build CABMap). 3. Load CAB files. 

BLK Method:

1. Build BLK Map (Misc. -> Build BLKMap). 2. Load BLK files. 

NOTE: in case of any MeshRenderer/SkinnedMeshRenderer errors, make sure to enable Disable Renderer option in Export Options before loading assets.

Looking forward for feedback for issues/bugs to fix and update.


Special Thank to:

About

Modded AssetStudio for Genshin Impact

Resources

License

Stars

Watchers

Forks

Packages

 
 
 

Contributors

Languages

  • C# 79.2%
  • C++ 18.1%
  • C 2.7%