Check out the original AssetStudio project for more information.
This is the release of GenshinStudio, Modded AssetStudio that should work with Genshin Impact/YuanShen.
Note: Requires Internet connection to fetch asset_index jsons.
Some features are:
- BLK/CAB methods support. - Integration with `Radioegor146` repo to load asset_index through `Options -> Specify AI version`. - Exportable Assets (not all of them) with XOR/JSON support for `MiHoYoBinData` - Togglable debug console. - Container/filename recovery for Assets. How to use:
CAB Method:
1. Extract blks to a specific location (File -> Extract folder). 2. Build CAB Map (Misc. -> Build CABMap). 3. Load CAB files. BLK Method:
1. Build BLK Map (Misc. -> Build BLKMap). 2. Load BLK files. NOTE: in case of any MeshRenderer/SkinnedMeshRenderer errors, make sure to enable Disable Renderer option in Export Options before loading assets.
Looking forward for feedback for issues/bugs to fix and update.
Special Thank to:
- Khang06: genshinblkstuff for blk/mhy0 extraction.
- Radioegor146: gi-asset-indexes for recovered/updated asset_index's.
- Ds5678: AssetRipper[discord] for information about Asset Formats & Parsing.