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This repository was archived by the owner on Jan 30, 2024. It is now read-only.
Fixes about rotation system and IK | Optimized replication system - Fixed async rotation(client to client) when player crounch - Fixed leg streach - Optimized network replication over character movement component
-Fixed sprint animation. -Optimization: 1. When player is not rendered the tick event dont play(only server side to replicate the basic) 2. When player is not rendered no animation will be played. Changes to be committed: modified: Content/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_Base_CharacterBP.uasset modified: Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP.uasset modified: Content/AdvancedLocomotionV4/Levels/ALS_DemoLevel.umap
Performance update: Now only rendered player will tick. Changes to be committed: modified: Content/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_Base_CharacterBP.uasset modified: Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP.uasset
New fixes to ALS V4 ---FIXES--- 1. Fixed Client getting last target rotation instead of current in idle state. 2. Fixed client jump animation 3. Fixed AI focus when start in client mode. Co-Authored-By: ΣRRΩR 404 <nathan.cm77@gmail.com>