Starred repositories
这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。
zhangjiequan / AssetStudio
Forked from Perfare/AssetStudioAssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
润学全球官方指定GITHUB,整理润学宗旨、纲领、理论和各类润之实例;解决为什么润,润去哪里,怎么润三大问题; 并成为新中国人的核心宗教,核心信念。
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Make a dump of the V8 heap for later inspection.
Handwroten pbr with scriptable render pipeline
Crack LeetCode, not only how, but also why.
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
some shaders for unity,such as Post processing,brdf,rendering and so on
Interactive JPS Search Algorithim, using Steve Rabin's algorithim
effient,easy use Mask Component compare to Unity Mask, cost less drawcall and lower pixel fill rate.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
A language server that offers Lua language support - programmed in Lua
Make a snapshot for lua state to detect memory leaks.
