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这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。

C# 544 143 Updated Jun 18, 2019

AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.

C# 1,798 125 Updated Mar 4, 2024

Unity国际版下载,解决国内打不开网站和被重定向的问题

Python 513 76 Updated Jun 28, 2025

A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/

C++ 3,885 866 Updated Mar 31, 2024

area of interest(AOI), Navigation-Mesh

C++ 204 78 Updated Sep 12, 2018

润学全球官方指定GITHUB,整理润学宗旨、纲领、理论和各类润之实例;解决为什么润,润去哪里,怎么润三大问题; 并成为新中国人的核心宗教,核心信念。

32,130 2,574 Updated Jul 31, 2024

huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

C++ 2,346 382 Updated Feb 16, 2023

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2,662 533 Updated Apr 23, 2018

有完整版的PDF下载。

Java 3,254 407 Updated Nov 28, 2024

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

HTML 3,797 1,077 Updated Dec 12, 2022

Make a dump of the V8 heap for later inspection.

JavaScript 2,627 129 Updated Apr 8, 2022

Lz4 for the browser.

JavaScript 100 28 Updated Feb 16, 2023

Handwroten pbr with scriptable render pipeline

ShaderLab 46 25 Updated Jun 5, 2019

Crack LeetCode, not only how, but also why.

Markdown 133,113 23,690 Updated Feb 28, 2026

集群跟随路径移动

C# 45 13 Updated Jan 27, 2023

⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders

ShaderLab 4,282 1,104 Updated Oct 14, 2021

Steering, obstacle avoidance and path following behaviors for the Unity Game Engine

C# 1,245 278 Updated Oct 1, 2019

using Unity Shader

ShaderLab 5 2 Updated Jun 30, 2018

some shaders for unity,such as Post processing,brdf,rendering and so on

GLSL 342 174 Updated Aug 7, 2015

Experimental use

ShaderLab 220 54 Updated Mar 12, 2019

Interactive JPS Search Algorithim, using Steve Rabin's algorithim

C# 129 37 Updated Jan 12, 2016

effient,easy use Mask Component compare to Unity Mask, cost less drawcall and lower pixel fill rate.

C# 210 57 Updated Jun 20, 2017

Global fog effect for Unity

C# 978 96 Updated Jul 2, 2015

Post Processing Stack

C# 3,746 741 Updated Jun 5, 2024

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 19,496 1,466 Updated Jun 25, 2023

Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.

ShaderLab 922 184 Updated Jan 21, 2019

A language server that offers Lua language support - programmed in Lua

Lua 4,174 415 Updated Mar 23, 2026

Make a snapshot for lua state to detect memory leaks.

C 532 199 Updated Aug 5, 2024

蓝鲸持续集成平台(蓝盾)

Kotlin 2,499 520 Updated Mar 23, 2026
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