A performance-tuned Minecraft 1.8 server, forked from Spigot and Paper.
To build SportPaper, the following will need to be installed and available from your shell:
Building, patching, and compiling are all done throught the main sportpaper script.
SportPaper can be built by running ./sportpaper build and you will find the final server jar in SportPaper-Server/target
Repository:
<repository> <id>sportpaper</id> <url>https://maven.pkg.github.com/Electroid/SportPaper</url> </repository>API:
<dependency> <groupId>app.ashcon</groupId> <artifactId>sportpaper-api</artifactId> <version>1.8.8-R0.1-SNAPSHOT</version> <scope>provided</scope> </dependency>Server:
<dependency> <groupId>app.ashcon</groupId> <artifactId>sportpaper</artifactId> <version>1.8.8-R0.1-SNAPSHOT</version> <scope>provided</scope> </dependency>SportPaper uses a shared config for most config settings.
sportpaper.yml contains all the settings that were previously in bukkit.yml, spigot.yml, and paper.yml
- Before contributing to SportPaper, make sure you have run
./sportpaper buildand that you have the latest version of git installed - To add patches to SportPaper simply make your changes in
SportPaper-APIandSportPaper-Serverand commit them. Then run./sportpaper rebuild. - To modify nms files not currently imported into SportPaper, you must add an import for that file in
scripts/importmcdev.shand then run./sportpaper buildfor those files to show up inSportPaper-Server