Simple bone dynamics for easy setup.
This project is for learning and experimental purposes. Please note that it is not designed to be implemented as-is in games, etc.
| Script | Category | Description |
|---|---|---|
| AkBoneDynamics.cs | Core | One is required per bone group. Can be attached to any GameObject. |
| AkBoneDynamicsLight.cs | Core | Constraint and Angle Limit removed from AkBoneDynamics.cs |
| AkBDSphereCollider.cs | Collider | Sphere Collider. Attach to GameObject want to collider. |
| AkBDCapsuleCollider.cs | Collider | Capsule Collider. Attach to GameObject want to collider. |
| AkBDPlaneCollider.cs | Collider | Infinite Plane Collider. Attach to GameObject want to collider. |
| AkBDCollider.cs | Base class | Base class for all colliders. |



