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Simple-Game-Server

A very simple client/server library for multiplayer python games

  • Handle multi-rooms
  • TCP for server actions
    • Register to server (get uniq identifier)
    • Create/join/leave room
    • List rooms and capacity (ex: room1 2/10 players)
    • Autojoin the first non-full room
  • UDP for broadcasting data to other players

Quickstart and demo

Launch server.py on your server :

  • ./python server.py --tcpport 1234 --udpport 1234 --capacity 3
    • --udpport udp port to listen
    • --tcpport tcp port to listen
    • --capacity maximum players per room

Launch client.py :

  • the main method from client is a test-case with 3 clients instances. The first create a room, second and third join and start sending data.

How to add multiplayer in your games

Start server :

user@server >>> ./python server.py --tcpport 1234 --udpport 1234 --capacity 10

In the client code :

Only add the client.py file to your project

# Add Client instance to your game client = Client("127.0.0.1", 1234, 1234, 1235) # Get room list (room_id, nb_players, capacity) rooms = client.get_rooms() # You can join a room using room identifier (ex: first room) client.join(rooms[0]["id"]) # You can autojoin the first available room client.autojoin() # Or you can create a new room with client.create_room("room_name") # In your game main loop while game_is_running: # Data to send data = {"foo": "bar", "baz": "gu"} # Send data to all players in the room client.send(data) # Send data to one player in the room client.sendto(someone.identifier, data) # Send data to multiple players in room players_ids = [player1.identifier, player2.identifier] client.sendto(players_ids, data) # Read received messages messages = client.get_messages() if len(messages) != 0: for message in message: do_something_with_message(message)

Each received message is given with remote player identifier.

Server commands

  • list : list server rooms
  • room #id : show informations about room
  • user #id : show informations about player
  • quit : quit server

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A very simple client/server library for multiplayer python games

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