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Starred repositories
記事『Three.jsを使ったパーティクル表現』のデモ
Official PyTorch Implementation of "Scalable Diffusion Models with Transformers"
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
Simple cloth simulation for Three.js WebGPU
Automatically extract best images from video file
Chain apps and models to build robust AI workflows 🤗
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering
Beautiful, open source, WebGPU-based charting library
A curated list of illumination estimation papers and resources.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
PyTorch code and models for the DINOv2 self-supervised learning method.
A real-time 3D digital map of Tokyo's public transport system
Convert Agisoft Metashape 360 spherical .xml and .ply for LichtFeld Studio
Atom3d, atomising geometry, is a mesh processing toolbox specifically designed for 3D learning.
[CVPR'26] Official implementation of "Emergent Outlier View Rejection in Visual Geometry Grounded Transformers"
Official implementation of "Understanding multi-view transformers" (ICCV 2025 E2E3D Workshop)
Get your documents ready for gen AI
Store JSON data in space efficient manner
GlobalBuildingAtlas: an open global and complete dataset of building polygons, heights and LoD1 3D models
Renderer for 3D Tiles in Javascript using three.js, Babylon.js, and r3f
Build vector tilesets from large collections of GeoJSON features.
Convert plateau CityGML's buildings into MVT