Very simple socket components (with matching APIs)
- Auto-reconnect via list of hostnames & ports (cycles through them all when connection fails)
- Just
OnBinaryPacketandOnTextPacket(where applicable) events - Some abstractions for different platforms (I swear I wrote a hololens/uwp one)
- In unity's package manager,
+ Add from git urland usehttps://github.com/NewChromantics/PopUnitySockets.gitor - Add as a git submodule.