Kurushi like game
demo_00.mp4
- Movement - ASDW
- SpeedUp - J
- Pick / Trigger - K
- Trigger Advantage Cube - I
- Cross platform renderer based on sokol
- A big chunk of kurushi gameplay implemented
- Level switching is implemented
- A lot of levels
- A debug ui based on imgui
- Scoring
- Cube acceleration should move camera to the end
- Add / remove row when puzzle end
- Detect player crush
- Detect fall off stage
- Detect "Perfect"
- General Rules
- All Audio is missing
git clone git@github.com:RuiVarela/hIghQube.git cd hIghQube git submodule init git submodule update # # Windows macOS # mkdir build cd build cmake .. cmake --build . # # iOS # mkdir build_ios cd build_ios cmake .. -G Xcode -DCMAKE_SYSTEM_NAME=iOS open hIghQube.xcodeproj # # Android # # use Android Studiogit submodule add git@github.com:memononen/fontstash.git vendor/fontstash git config -f .gitmodules submodule.vendor/fontstash.shallow truemkdir app.iconset sips -z 16 16 icon.png --out app.iconset/icon_16x16.png sips -z 32 32 icon.png --out app.iconset/icon_16x16@2x.png sips -z 32 32 icon.png --out app.iconset/icon_32x32.png sips -z 64 64 icon.png --out app.iconset/icon_32x32@2x.png sips -z 128 128 icon.png --out app.iconset/icon_128x128.png sips -z 256 256 icon.png --out app.iconset/icon_128x128@2x.png sips -z 256 256 icon.png --out app.iconset/icon_256x256.png sips -z 512 512 icon.png --out app.iconset/icon_256x256@2x.png sips -z 512 512 icon.png --out app.iconset/icon_512x512.png cp icon.png app.iconset/icon_512x512@2x.png iconutil -c icns app.iconset rm -R app.iconset# sizes=(16x16 32x32 128x128 256x256 512x512 1024x1024) sizes=(32x32 128x128 256x256) mkdir ico files="" for size in "${sizes[@]}"; do file="ico/${size}.png" files="$files $file" convert icon.png -quality 100 -resize $size $file done files=$(echo $files | sed -e 's/^[[:space:]]*//' -e 's/[[:space:]]*$//') convert ${(z)files} app.ico rm -R icovendor/sokol-tools-bin/bin/osx/sokol-shdc \ --input src/render/VisualRenderer.glsl \ --output src/render/VisualRenderer.glsl.h \ --slang hlsl5:metal_macos:metal_ios:metal_sim:glsl300es.\vendor\sokol-tools-bin\bin\win32\sokol-shdc.exe ` --input src/render/VisualRenderer.glsl ` --output src/render/VisualRenderer.glsl.h ` --slang hlsl5:metal_macos:metal_ios:metal_sim:glsl300esffmpeg -i Untitled.mov -filter_complex "[0:v] fps=6,scale=480:-1,split [a][b];[a] palettegen [p];[b][p] paletteuse" dump.gif