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pubg-python

pypi wheel

A python wrapper for the PUBG Developer API

PUBG Developer API Official Documentation

Installation

To install the wrapper, simply use pip

pip install pubg-python 

or pipenv

pipenv install pubg-python 

Usage

Specifying a shard

The PUBG API shards data by platform and region, and therefore requires a shard to be specified in the URL for most requests.

from pubg_python import PUBG, Shard api = PUBG('<api-key>', Shard.PC_NA)

A list of shards can be found here and the wrapper constants here

Samples

A sample of matches can be retrieved as a starting point

sample = api.samples().get() for match in sample.matches: print(match.id)

Samples can also be filtered by a creation date

sample = api.samples().filter(created_at_start='2018-01-01T00:00:00Z').get() for match in sample.matches: print(match.id)

Players

Retrieving a single player

player = api.players().get('account.3654e255b77b409e87b10dcb086ab00d') for match in player.matches: match_data = api.matches().get(match.id)

Retrieving a list of players filtering by names

players = api.players().filter(player_names=['Name1', 'Name2']) for player in players: player_id = player.id

Retrieving a list of players filtering by ids

players = api.players().filter(player_ids=['account.3654e255b77b409e87b10dcb086ab00d']) for player in players: player_name = player.name

Matches

Retrieving a single match

match = api.matches().get('276f5bcb-a831-4e8c-a610-d2073692069e')

Retrieving a list of matches filtering by ids

Still unavailable in the API

match_ids = [ '276f5bcb-a831-4e8c-a610-d2073692069e', 'fasf9082-21de-dkle-13ke-qlamd13nab3a', ] matches = api.matches().filter(match_ids=match_ids) for match in matches: print(match)

Telemetry

Processing a match Telemetry data

match = api.matches().get('276f5bcb-a831-4e8c-a610-d2073692069e') asset = match.assets[0] telemetry = api.telemetry(asset.url) print(len(telemetry.events)) >> 16871

Filtering specific events in a telemetry object

Sometimes you're interested in a set of very specific events, so there is a helper function to filter those for you:

match = api.matches().get('276f5bcb-a831-4e8c-a610-d2073692069e') asset = match.assets[0] telemetry = api.telemetry(asset.url) player_kill_events = telemetry.events_from_type('LogPlayerKill') player_position_events = telemetry.events_from_type('LogPlayerPosition')

Loading a local Telemetry file

If you want to load a previously downloaded telemetry file, there is a helper method to create a Telemetry object from it:

from pubg_python import Telemetry telemetry = Telemetry.from_json('telemetry.json', shard='pc')

shard defaults to pc but you need to specify if you're loading a xbox telemetry file.

Tournaments

Retrieving a single tournament

tournament = api.tournaments().get('na-ppc')

Retrieving a list of tournaments

tournaments = api.tournaments() for tournament in tournaments: print(tournament)

Seasons

Retrieving the list of seasons

seasons = api.seasons()

Retrieving seasons information for a list of players

players_seasons = api.seasons( season_id='division.bro.official.2018-09', game_mode='solo' ).filter(player_ids=['epickitten'])

It's also possible to retrieve lifetime stats, instead of a season_id:

players_seasons = api.seasons( season_id='lifetime', game_mode='solo' ).filter(player_ids=['epickitten'])

Retrieving season data for a specific player

season_data = api.seasons( 'division.bro.official.2018-09' , player_id='epickitten').get()

It's also possible to retrieve lifetime stats, instead of a season_id:

season_data = api.seasons( 'lifetime' , player_id='epickitten').get()

Weapon Mastery

Retrieving a weapon mastery data

players = api.players().filter(player_names=['epickitten'])[0] player = players[0] wm = api.weapon_mastery(player.id).get() print(wm.weapon_summaries)

Leaderboards

Retrieving a leaderboard

# Leaderboards stats are only available for PC players api.shard = Shard.STEAM solo_leaderboard = api.leaderboards(game_mode='solo').page(0).get() solo_fpp_leaderboard = api.leaderboards(game_mode='solo-fpp').page(0).get() duo_leaderboard = api.leaderboards(game_mode='duo').page(0).get() duo_fpp_leaderboard = api.leaderboards(game_mode='duo-fpp').page(0).get() squad_leaderboard = api.leaderboards(game_mode='squad').page(0).get() squad_fpp_leaderboard = api.leaderboards(game_mode='squad-fpp').page(0).get()

page is always required, even when querying the first leaderboard page.

Playing around with data

An example of how you can manipulate the data: The domain is all specified here

players = api.players().filter(player_names=['epickitten']) player = players[0] player.matches >> [<Match bd6aae34-be05-4094-981c-083285c7e861>, <Match 276f5bcb-a831-4e8c-a610-d2073692069e>, ..] match = api.matches().get(player.matches[0].id) match.game_mode >> 'solo' match.duration >> 1899 match.rosters >> [<Roster d542eaee-cd02-4f4e-ad7f-ed5ea71a17cf>, <Roster e9f0962a-ebd4-4d86-b134-95783b713800>, ..] roster = match.rosters[0] roster.participants >> [<Participant 7cc76d1b-a80e-4997-8eb8-d4b3c1ed4f44>] participant = roster.participans[0] participant.name >> 'urdaddyYO' participant.damage_dealt >> 291.08 participant.kills >> 2 participant.ride_distance >> 3204.53467 participant.walk_distance >> 2262.81714 participant.time_survived >> 1367 participant.player_id >> account.edb9910f1e9c4f3b9addb87d9329b57c player = api.players().get(participant.player_id) player >> account.edb9910f1e9c4f3b9addb87d9329b57c player.matches >> [<Match b3dcd7e8-2270-4fdd-8389-af77acf2d6c2>, <Match 2ebb1a9c-ab5e-4264-971f-df77a00918a9>, ..]

Ratelimits

Each application has a limited amount of requests allowed per minute. The ratelimit is managed through HTTP headers (X-Ratelimit-Limit, X-Ratelimit-Reset, etc..). In order to facilitate heavy tasks, it is possible to retrieve those values from the RateLimitError. The values available in the exception instance are rl_limit (integer) and rl_reset (datetime).

An example snippet that would use this information in favor of processing something big:

api = PUBG('my-super-secret-key', Shard.STEAM) while True: try: print('Processing samples...') api.samples().get() except RateLimitError as error: sleep_seconds = (error.rl_reset - datetime.now()).total_seconds() if sleep_seconds > 0: print('Reached my limit! sleeping for {}'.format(sleep_seconds)) time.sleep(sleep_seconds)

Limits and Offsets

Currently disabled from the official API

Offsetting 5 matches and limitting by 10

matches = api.matches().limit(10).offset(5)

Sorting

Currently disabled from the official API

sort defaults to ascending, you can use ascending=False for a descending sort

matches = api.matches().limit(10).sort('createdAt') matches = api.matches().limit(10).sort('createdAt', ascending=False)

Filtering

Some endpoints allow you to apply filters, for example, filtering players by names:

players = api.players().filter(player_names=['Name1', 'Name2'])

Or filtering players by ids:

players = api.players().filter(player_ids=['account.3654e255b77b409e87b10dcb086ab00d'])

Pagination

Use next() for the next page and prev() for the previous one:

matches = api.matches() next_matches = matches.next() previous_matches = matches.prev()

Changelog

CHANGELOG.md

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A python wrapper for the PUBG developer API - functional but flawed

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