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ReShade

This is a generic post-processing injector for games and video software. It exposes an automated way to access both frame color and depth information and a custom shader language called ReShade FX to write effects like ambient occlusion, depth of field, color correction and more which work everywhere.

Building

You'll need both Git and Visual Studio 2017 or higher to build ReShade. Latter is required since the project makes use of several C++14 and C++17 features. You also need a Vulkan SDK installation (from https://vulkan.lunarg.com/sdk/home#windows) and Python 2.7.9 or later (Python 3 is supported as well) for the gl3w dependency to build.

  1. Clone this repository including all Git submodules
  2. Open the Visual Studio solution
  3. Select either the "32-bit" or "64-bit" target platform and build the solution (this will build ReShade and all dependencies).

After the first build, a version.h file will show up in the res directory. Change the VERSION_FULL definition inside to something matching the current release version and rebuild so that shaders from the official repository at https://github.com/crosire/reshade-shaders won't cause a version mismatch error during compilation.

Contributing

Any contributions to the project are welcomed, it's recommended to use GitHub pull requests.

License

All source code in this repository is licensed under a BSD 3-clause license.

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A generic post-processing injector for games and video software.

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