Stars
A fabric API implementation for blocks with world and environment based properties, light light emission etc.
A state-of-the-art software occlusion culling system
The new version of rosella designed to squeeze as much performance out of vulkan as we can. Now with render graphs
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
Contains helpers for annotating OpenGL calls during trace recording
GeckoLib is an animation engine for Minecraft mods, with support for complex 3D keyframe-based animations, numerous easings, concurrent animation support, sound and particle keyframes, event keyfra…
An experimental raytraced shaderpack for Minecraft/Optifine.
Procedural Noise Shader Routines compatible with WebGL
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
Working sample code for the basic concepts in Minecraft and Forge.
Fabric Community mod for Hacktoberfest!
A simple configuration library for Java applications providing a node structure, a variety of formats, and tools for transformation
JamiesWhiteShirt / rtree-3i-lite
Forked from davidmoten/rtree-3d3D R-Tree in java
A fork of Waila maintaining it for new MC versions
Clean and Configurable. Your recipe viewer mod for 1.13+.
Java annotation for documenting the @API status of types and members in Java APIs. Maintained by the JUnit team.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
The core of the mod, and everything which does not have a separate project yet.


