Add SVGA-Format 2.0.0 support.
- add ScaleType support.
- bug-fix: crash on layout.xml, view removing.
- reuse Path, decrease GC trigger, improves vector animation performance.
- SVGA is an opensource animation library, develop by YY UED.
- SVGA base on SVG's concept, but not compatible to SVG.
- SVGA can play on iOS/Android/Web.
@see https://github.com/yyued/SVGA-Format
add JitPack.io repo build.gradle
allprojects { repositories { ... maven { url 'https://jitpack.io' } } } add dependency to build.gradle (Final Release https://jitpack.io/#yyued/SVGAPlayer-Android/ )
compile 'com.github.yyued:SVGAPlayer-Android:2.0.0' use layout.xml.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent"> <com.opensource.svgaplayer.SVGAImageView android:layout_height="match_parent" android:layout_width="match_parent" app:source="posche.svga" app:autoPlay="true" android:background="#000" /> </RelativeLayout>- source - SVGA file path,relative assets directory。
- autoPlay - defaults to true,play after load automatically。
- loopCount - defaults to 0,Loop Count, 0 = Infinity Loop。
- clearsAfterStop - Clears Canvas After Animation Stop
- fillMode - defaults to Forward,optional Forward / Backward,fillMode = Forward,Animation will pause on last frame while finished,fillMode = Backward , Animation will pause on first frame.
Add SVGAImageView via code.
SVGAImageView imageView = new SVGAImageView(this); parser = new SVGAParser(this); parser.parse(new URL("http://legox.yy.com/svga/svga-me/angel.svga"), new SVGAParser.ParseCompletion() { @Override public void onComplete(@NotNull SVGAVideoEntity videoItem) { SVGADrawable drawable = new SVGADrawable(videoItem); imageView.setImageDrawable(drawable); imageView.startAnimation(); } @Override public void onError() { } }); Parser will not manage cache, you need to cache by yourself.
Because SVGAParser depends URLConnection, and URLConnection uses HttpResponseCache.
Add following code to Application.java:onCreate is Okey to handle SVGA caches.
val cacheDir = File(context.applicationContext.cacheDir, "http") HttpResponseCache.install(cacheDir, 1024 * 1024 * 128)- setLoops(int loops); - Loop Count,0 = Infinity Loop
- setClearsAfterStop(boolean clearsAfterStop); - Clears Canvas After Animation Stop
- setFillMode(FillMode fillMode); - Optional Forward / Backward,fillMode = Forward,Animation will pause on last frame while finished,fillMode = Backward , Animation will pause on first frame.
- setCallback(SVGAPlayerCallback callback) - SET Callbacks
- setVideoItem(SVGAVideoEntity videoItem) - SET animation instance
- startAnimation() - Play Animation from 0 frame.
- pauseAnimation() - Pause Animation and keep on current frame.
- stopAnimation() - Stop Animation,Clears Canvas while clearsAfterStop == YES.
- stepToFrame(int frame, boolean andPlay) - Step to N frame, and then Play Animation if andPlay === true.
- stepToPercentage(float percentage, boolean andPlay) - Step to x%, and then Play Animation if andPlay === true.
- void onPause() - Call after animation paused.
- void onFinished() - Call after animation finished.
- void onRepeat() - Call while animation repeat.
- void onStep(int frame, float percentage) - Call after animation play to specific frame.
You may replace Image or Text dynamically. To do this, you need to create a SVGADynamicEntity instance. (SVGAPlayer 支持动态图像和动态文本,要添加动态图像和动态文本,你需要创建一个 SVGADynamicEntity 对象,并传入 SVGDrawable 初始化方法。)
SVGADynamicEntity dynamicItem = new SVGADynamicEntity(); SVGADrawable drawable = new SVGADrawable(videoItem, dynamicItem); You need to create a bitmap instance, use setDynamicImage method, to replace specific image. Ask your designer to provide imageKey(or unzip the svga file, find it).
dynamicItem.setDynamicImage(bitmapDrawable, "99"); Use setDynamicText method, to add text on specific image. Ask your designer to provide imageKey(or unzip the svga file, find it).
TextPaint textPaint = new TextPaint(); textPaint.setTextSize(30); textPaint.setFakeBoldText(true); textPaint.setARGB(0xff, 0xff, 0xe0, 0xa4); textPaint.setShadowLayer((float)1.0, (float)0.0, (float)1.0, Color.BLACK); // 各种配置 dynamicItem.setDynamicText("崔小姐不吃鱼 送了魔法奇缘", textPaint, "banner");