fix: clean up keyboard overlay preview badges#813
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Summary
Testing
Summary by cubic
Make the keyboard overlay start empty at runtime and remove baked preview badges from the prefab to prevent stray badge UI.
SimulateKeyboardOverlay.prefaband anchor the container to bottom-left for consistent positioning.Written for commit 0f0c535. Summary will update on new commits.
Summary
This pull request cleans up the keyboard overlay prefab by removing baked preview badge objects from the editor view and adjusting the runtime initialization to use immediate destruction timing.
Changes
Files Modified:
Packages/src/Runtime/SimulateKeyboard/SimulateKeyboardOverlay.csPackages/src/Runtime/SimulateKeyboard/SimulateKeyboardOverlay.prefabCode Changes
In
SimulateKeyboardOverlay.cs:Destroy()withDestroyImmediate()in theAwake()method for immediate cleanup of preview badge childrenPrefab Changes
In
SimulateKeyboardOverlay.prefab:{x: 0.5, y: 0.5}to origin-based{x: 0, y: 0}for the badge containerImpact
Testing
Changes have been verified with the "uloop compile" test.