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WebCC

CI License: MIT PRs Welcome

WebCC is a lightweight, zero-dependency C++ toolchain and framework for building WebAssembly applications.
It provides a direct, high-performance bridge between C++ and HTML5 APIs (DOM, Canvas, WebGL, WebGPU, Audio, ...).

WebCC Architecture Diagram

Features

  • Generates minimal WASM binaries and glue code.
  • No heavy runtimes or external libraries required.
  • Uses a binary command buffer to batch API calls, minimizing C++/JS boundary overhead.
  • Supports DOM, Canvas 2D, WebGL, WebGPU, Audio, Input, WebSockets, and more.
  • Lightweight STL Compat: Includes a minimal compatibility layer for common STL headers (vector, string, iostream, etc.) designed to be a fraction of the size of standard implementations.
  • A single CLI tool handles code generation and compilation.
  • Incremental compilation using .webcc_cache for faster rebuilds.
  • Easily extensible API: generates headers and glue code based on a schema definition.

Benchmarks

WebCC is designed to be lightweight. In a Canvas 2D benchmark rendering 10,000 rectangles:

  • Binary Size: WebCC produces significantly smaller binaries (~3KB WASM) compared to Emscripten (~150KB WASM).
  • Performance: WebCC achieves higher FPS by minimizing overhead at the C++/JS boundary.
  • Memory: Lower JS and WASM heap usage.

Benchmark Results

See the benchmark/ directory for details and to run it yourself.

Documentation

Full documentation is available in the docs/ directory.

Quick Start

Example

Here is a complete example of creating a Canvas, handling mouse input, and running a loop:

#include "webcc/canvas.h" #include "webcc/dom.h" #include "webcc/system.h" #include "webcc/input.h" // Global handles webcc::Canvas canvas; webcc::CanvasContext2D ctx; int mouse_x = 400; int mouse_y = 300; // Main loop function called every frame void update(float time_ms) { // Poll events webcc::Event e; while (webcc::poll_event(e)) { if (auto event = e.as<webcc::input::MouseMoveEvent>()) { mouse_x = event->x; mouse_y = event->y; } } // Clear background (Blue) webcc::canvas::set_fill_style(ctx, 52, 152, 219); webcc::canvas::fill_rect(ctx, 0, 0, 800, 600); // Draw circle at mouse position (Yellow) webcc::canvas::begin_path(ctx); webcc::canvas::arc(ctx, mouse_x, mouse_y, 50, 0, 6.28318f); webcc::canvas::set_fill_style(ctx, 241, 196, 15); webcc::canvas::fill(ctx); // Draw text webcc::canvas::set_font(ctx, "30px Arial"); webcc::canvas::set_fill_style(ctx, 255, 255, 255); webcc::canvas::fill_text(ctx, "Move your mouse!", 280, 500); // Flush commands to JS webcc::flush(); } int main() { // Setup DOM webcc::handle body = webcc::dom::get_body(); canvas = webcc::canvas::create_canvas("game-canvas", 800, 600); webcc::dom::append_child(body, canvas); // Get Context ctx = webcc::canvas::get_context_2d(canvas); // Initialize mouse input on the canvas webcc::input::init_mouse(canvas); // Start the main loop webcc::system::set_main_loop(update); // Flush commands to JS webcc::flush(); return 0; }

Building & Running

  1. Build the toolchain (first time only): Bootstraps the webcc compiler. This script compiles a bootstrap version of the tool, generates the API headers from the schema, and then compiles the final webcc binary with the schema embedded.

    ./build.sh

    The script will also offer to install webcc to your system PATH.

  2. Compile your app:

    webcc main.cc

    (Use ./webcc if you chose not to install it to your PATH).

  3. Run:

    python3 -m http.server

    Open http://localhost:8000.

Installation

  1. Clone the repository:

    git clone https://github.com/io-eric/webcc.git cd webcc
  2. Prerequisites:

    • Linux, macOS, or Windows (via WSL) with Bash.
    • clang++ version 16 or later (required for full C++20 support).
      • Ubuntu/Debian: sudo apt install clang-16
      • macOS: brew install llvm
      • Fedora: sudo dnf install clang

CLI Reference

The webcc tool is your primary interface for the framework.

1. Generate Headers

Generates the C++ header files in include/webcc/ from schema.def.

Note: This is used internally by build.sh. If you modify schema.def, you should run ./build.sh to rebuild the tool so that the embedded schema matches your changes.

./webcc --headers [schema.def]

2. Compile Application

Compiles your C++ source files into app.wasm, and generates the optimized app.js and index.html. Use the --out <dir> flag to specify the output directory (defaults to the current directory). Use the --cache-dir <dir> flag to specify the cache directory (defaults to .webcc_cache in the source directory). Use the --template <path> or -t <path> flag to specify a custom HTML template file.

./webcc main.cc [other_sources.cc ...] [--out dist] [--cache-dir .cache] [--template index.template.html]

3. Custom HTML Templates

WebCC supports custom HTML templates for your application. Create a file named index.template.html in your project directory or output directory:

<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>My App</title> <link rel="stylesheet" href="styles.css"> </head> <body> {{script}} </body> </html>

WebCC will automatically inject the <script src="app.js"></script> tag where you place the {{script}} placeholder. If no placeholder is found, the script tag is inserted before </body>.

Template search order (first match wins):

  1. index.template.html in the current working directory
  2. index.template.html in the output directory

Examples

View Live Demos

Check the examples/ directory for complete demos.

1. Canvas 2D (webcc_canvas)

Interactive 2D graphics with mouse tracking.

Canvas Demo

2. WebGL 3D (webcc_webgl)

A rotating 3D cube using raw WebGL calls.

WebGL Demo

3. WebGL Waves (webcc_webgl_waves)

Animated wave terrain using WebGL shaders.

WebGL Waves Demo

4. WebGPU (webcc_webgpu)

A triangle rendered using the WebGPU API.

5. DOM Manipulation (webcc_dom)

Creating and styling HTML elements from C++.

DOM Demo

Contributing ✅

  • Contributions welcome. If you'd like to add a command, update schema.def following the file format and run ./build.sh to regenerate the toolchain.
  • Small PRs are best. Include a short example (or a unit test) demonstrating the new API and a brief description in the PR.
  • Tips: Prefer returning integer handles for created resources (use RET:int32), register DOM/audio/image objects in the elements map when appropriate, and ensure your JS implementation is robust (checks for missing handles, etc.).

Modules

  • webcc/dom.h: DOM manipulation (create, append, remove, attributes).
  • webcc/canvas.h: HTML5 Canvas 2D context.
  • webcc/webgl.h: WebGL context.
  • webcc/wgpu.h: WebGPU context.
  • webcc/audio.h: Audio playback and control.
  • webcc/input.h: Mouse and keyboard input.
  • webcc/system.h: System utilities.
  • webcc/websocket.h: WebSocket communication.
  • webcc/storage.h: Local storage.
  • webcc/image.h: Image loading.

License

MIT

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A lightweight C++ toolchain and framework for WebAssembly.

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