WebCC is a lightweight, zero-dependency C++ toolchain and framework for building WebAssembly applications.
It provides a direct, high-performance bridge between C++ and HTML5 APIs (DOM, Canvas, WebGL, WebGPU, Audio, ...).
- Generates minimal WASM binaries and glue code.
- No heavy runtimes or external libraries required.
- Uses a binary command buffer to batch API calls, minimizing C++/JS boundary overhead.
- Supports DOM, Canvas 2D, WebGL, WebGPU, Audio, Input, WebSockets, and more.
- Lightweight STL Compat: Includes a minimal compatibility layer for common STL headers (
vector,string,iostream, etc.) designed to be a fraction of the size of standard implementations. - A single CLI tool handles code generation and compilation.
- Incremental compilation using
.webcc_cachefor faster rebuilds. - Easily extensible API: generates headers and glue code based on a schema definition.
WebCC is designed to be lightweight. In a Canvas 2D benchmark rendering 10,000 rectangles:
- Binary Size: WebCC produces significantly smaller binaries (~3KB WASM) compared to Emscripten (~150KB WASM).
- Performance: WebCC achieves higher FPS by minimizing overhead at the C++/JS boundary.
- Memory: Lower JS and WASM heap usage.
See the benchmark/ directory for details and to run it yourself.
Full documentation is available in the docs/ directory.
- Getting Started Guide: A step-by-step tutorial for your first project.
- API Reference: Detailed documentation for all modules.
- Architecture: Deep dive into how WebCC works.
Here is a complete example of creating a Canvas, handling mouse input, and running a loop:
#include "webcc/canvas.h" #include "webcc/dom.h" #include "webcc/system.h" #include "webcc/input.h" // Global handles webcc::Canvas canvas; webcc::CanvasContext2D ctx; int mouse_x = 400; int mouse_y = 300; // Main loop function called every frame void update(float time_ms) { // Poll events webcc::Event e; while (webcc::poll_event(e)) { if (auto event = e.as<webcc::input::MouseMoveEvent>()) { mouse_x = event->x; mouse_y = event->y; } } // Clear background (Blue) webcc::canvas::set_fill_style(ctx, 52, 152, 219); webcc::canvas::fill_rect(ctx, 0, 0, 800, 600); // Draw circle at mouse position (Yellow) webcc::canvas::begin_path(ctx); webcc::canvas::arc(ctx, mouse_x, mouse_y, 50, 0, 6.28318f); webcc::canvas::set_fill_style(ctx, 241, 196, 15); webcc::canvas::fill(ctx); // Draw text webcc::canvas::set_font(ctx, "30px Arial"); webcc::canvas::set_fill_style(ctx, 255, 255, 255); webcc::canvas::fill_text(ctx, "Move your mouse!", 280, 500); // Flush commands to JS webcc::flush(); } int main() { // Setup DOM webcc::handle body = webcc::dom::get_body(); canvas = webcc::canvas::create_canvas("game-canvas", 800, 600); webcc::dom::append_child(body, canvas); // Get Context ctx = webcc::canvas::get_context_2d(canvas); // Initialize mouse input on the canvas webcc::input::init_mouse(canvas); // Start the main loop webcc::system::set_main_loop(update); // Flush commands to JS webcc::flush(); return 0; }-
Build the toolchain (first time only): Bootstraps the
webcccompiler. This script compiles a bootstrap version of the tool, generates the API headers from the schema, and then compiles the finalwebccbinary with the schema embedded../build.sh
The script will also offer to install
webccto your system PATH. -
Compile your app:
webcc main.cc
(Use
./webccif you chose not to install it to your PATH). -
Run:
python3 -m http.server
Open http://localhost:8000.
-
Clone the repository:
git clone https://github.com/io-eric/webcc.git cd webcc -
Prerequisites:
- Linux, macOS, or Windows (via WSL) with Bash.
clang++version 16 or later (required for full C++20 support).- Ubuntu/Debian:
sudo apt install clang-16 - macOS:
brew install llvm - Fedora:
sudo dnf install clang
- Ubuntu/Debian:
The webcc tool is your primary interface for the framework.
Generates the C++ header files in include/webcc/ from schema.def.
Note: This is used internally by
build.sh. If you modifyschema.def, you should run./build.shto rebuild the tool so that the embedded schema matches your changes.
./webcc --headers [schema.def]Compiles your C++ source files into app.wasm, and generates the optimized app.js and index.html. Use the --out <dir> flag to specify the output directory (defaults to the current directory). Use the --cache-dir <dir> flag to specify the cache directory (defaults to .webcc_cache in the source directory). Use the --template <path> or -t <path> flag to specify a custom HTML template file.
./webcc main.cc [other_sources.cc ...] [--out dist] [--cache-dir .cache] [--template index.template.html]WebCC supports custom HTML templates for your application. Create a file named index.template.html in your project directory or output directory:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>My App</title> <link rel="stylesheet" href="styles.css"> </head> <body> {{script}} </body> </html>WebCC will automatically inject the <script src="app.js"></script> tag where you place the {{script}} placeholder. If no placeholder is found, the script tag is inserted before </body>.
Template search order (first match wins):
index.template.htmlin the current working directoryindex.template.htmlin the output directory
Check the examples/ directory for complete demos.
Interactive 2D graphics with mouse tracking.
A rotating 3D cube using raw WebGL calls.
Animated wave terrain using WebGL shaders.
A triangle rendered using the WebGPU API.
Creating and styling HTML elements from C++.
- Contributions welcome. If you'd like to add a command, update
schema.deffollowing the file format and run./build.shto regenerate the toolchain. - Small PRs are best. Include a short example (or a unit test) demonstrating the new API and a brief description in the PR.
- Tips: Prefer returning integer handles for created resources (use
RET:int32), register DOM/audio/image objects in theelementsmap when appropriate, and ensure your JS implementation is robust (checks for missing handles, etc.).
webcc/dom.h: DOM manipulation (create, append, remove, attributes).webcc/canvas.h: HTML5 Canvas 2D context.webcc/webgl.h: WebGL context.webcc/wgpu.h: WebGPU context.webcc/audio.h: Audio playback and control.webcc/input.h: Mouse and keyboard input.webcc/system.h: System utilities.webcc/websocket.h: WebSocket communication.webcc/storage.h: Local storage.webcc/image.h: Image loading.




