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#include "WebSocketServer.h" using namespace hv; class ChannelMgr { public: void addChannel(const WebSocketChannelPtr& channel) { std::lock_guard<std::mutex> locker(mutex_); channels[channel->id()] = channel; } void removeChannel(const WebSocketChannelPtr& channel) { std::lock_guard<std::mutex> locker(mutex_); channels.erase(channel->id()); } int foreachChannel(std::function<void(const WebSocketChannelPtr& channel)> fn) { std::lock_guard<std::mutex> locker(mutex_); for (auto& pair : channels) { fn(pair.second); } return channels.size(); } // broadcast thread-safe int broadcast(c…

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