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  • Kraków, Poland
  • 20:23 (UTC +01:00)

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jarkonik/README.md

Jarosław Konik

And Alexander wept, seeing as he had no more code to write.

Rust-focused software engineer building languages, graphics tools, and experimental systems. I enjoy working close to the metal while keeping code expressive and adaptable.


What I work on

📜 bevy_scriptum Stars

Scripting integration for Bevy that blends runtime flexibility with Rust’s architecture.

🪨 rocklang Stars

JIT-compiled programming language focused on experimentation, performance, and flexible abstractions.


My work frequently touches:

  • language design & tooling
  • compilers and scripting systems
  • rendering and graphics programming
  • systems-level development
  • embedded development
  • fullstack web developement

Tech Stack

Primary: Rust · Ruby · Python · Go · TypeScript

Focus Areas: graphics · language tooling · backend services · automation · embedded · guis

Environment: Linux · terminal-first workflows · reproducible dev setups


Philosophy

I value software that is:

  • minimal and intentional
  • architecturally clear
  • performance-aware without premature complexity
  • built as tools, not trends

When something does not exist, I tend to design and build it.


About

Software engineer from Poland focused on building expressive and high-performance tools. Interested in programming languages, graphics, and systems that push beyond conventional boundaries.


Links

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  1. rocklang rocklang Public

    JIT-compiled programming language. https://jarkonik.github.io/rocklang/

    Rust 23 1

  2. bevy_scriptum bevy_scriptum Public

    📜 A plugin for Bevy that allows you to write some of your game or application logic in a scripting language.

    Rust 163 17

  3. raytracer raytracer Public

    Ray tracer implemented in Rust

    Rust