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HoYoStudio

Check out the original AssetStudio project for more information.

This is the release of HoYoStudio, Modded AssetStudio that should work on:

- Genshin Impact. - Honkai Impact 3rd. - Honkai: Star Rail. - Tears of Themis. 

Note: Requires Internet connection to fetch asset_index jsons.


Some features are:

- Change selected Game by using "Option -> Specify Game". - Integration with "Radioegor146" repo to load asset_index through "Options -> Specify AI version". - Exportable Assets (not all of them) with XOR/JSON support for "MiHoYoBinData" - Togglable debug console. - Container/filename recovery for Assets. - Build Asset List of assets inside game files. - Build CABMap/AssetMap through CLI. - Integrated CLI Into the main executable, allowing for GUI/CLI while having a single exe. 

How to use:

1. Build Map (Misc. -> Build Map). 2. Load files. 

CLI Version:

AssetStudioCLI 0.16.60 Copyright (C) 2022 AssetStudioCLI -v, --verbose Show log messages. -t, --type Specify unity type(s). -f, --filter Specify regex filter(s). -g, --game Required. Specify Game. -m, --map Build CABMap/AssetMap. -o, --override Export assets even if name already exist. -a, --noassetbundle Exclude AssetBundle from AssetMap/Export -i, --noindexobject Exclude IndexObject/MiHoYoBinData from AssetMap/Export -k, --xorkey XOR key to decrypt MiHoYoBinData --help Display this help screen. --version Display version information. input_path (pos. 0) Required. Input file/folder. output_path (pos. 1) Required. Output folder. 

NOTES:

- in case of any "MeshRenderer/SkinnedMeshRenderer" errors, make sure to enable "Disable Renderer" option in "Export Options" before loading assets. - in case of need to export models/animators without fetching all animations, make sure to enable "Ignore Controller Anim" option in "Options -> Export Options" before loading assets. 

Looking forward for feedback for issues/bugs in Discussions to fix and update.


Special Thank to:

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Modded AssetStudio for HoYo Games.

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