I'm a software engineer with a passion for game and full-stack development. I've worked on League of Legends, Teamfight Tactics, Roblox, War Dragons, and developed Stanford University's current "Paperless" platform.
- ๐ญ Working: at Riot Games on the Hextech Engine, the game engine behind League and TFT.
- ๐ฑ Learning: how to integrate AI into game development workflows.
- ๐ฌ Ask me: about game, game engine, and full-stack development.
- โ Don't ask me: about why everything is, in fact, a minion.
![]() League of Legends | ![]() Teamfight Tactics | ![]() Adventure Chef | ![]() Merge Tower Defense | ![]() War Dragons | ![]() Roblox |
![]() See++ | ![]() Paperless |














