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Unreal Stylesheet PyPI

A Qt stylesheet designed to make your tools look native in Unreal Engine 5

Quickstart sample code:

import unreal_stylesheet if __name__ == '__main__': app = QtWidgets.QApplication(sys.argv) # style your QApp, requires a QApplication instance unreal_stylesheet.setup() # <== Just 1 line of code to make the magic happen # create & show your Qt widget window = TestWindow() window.show() sys.exit(app.exec_()) 

main

Installation

PIP install the latest release from PYPi (recommended):

python -m pip install unreal-stylesheet 

or install from the repo:

python -m pip install git+https://github.com/leixingyu/unrealStylesheet 

Comparison

The following .ui files for testing can be found inside the /ui folder.

default (editor.ui) ue.qss
default (tree.ui) ue.qss
default (progress.ui) ue.qss

Contribute

Feel free to make a PR or issue if you find a bug, or want to request a feature.
Some guidelines to modify this stylesheet:

Modifying the style sheet

  1. Modify the CSS preprocessor .scss file
  2. Re-compile the .qss:
qtsass ue.scss -o ue.qss 

⚠️ If you modify the .qss style sheet directly, your changes will be lost when the .qss is re-compiled in the future

Documentation about .scss can be found: Sass Official website
You'll also need to install a Qt specific Sass: qt-sass

Modifying icons

The icons are handled with Qt's resource system (see the docs) (which is dropped in qt6)

  1. Modify the .qrc file
  2. Re-compile the .rcc :
rcc -binary icons.qrc -o icons.rcc 

References

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An Unreal Engine 5 look QT stylesheet

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