Skip to content
This repository was archived by the owner on Sep 20, 2023. It is now read-only.

leon-thomm/ryvencore-qt

Repository files navigation

drawing

ryvencore-qt provides Qt-based GUI classes for ryvencore, to provide a visual flow-based programming interface. The Ryven editor is built on top of ryvencore-qt, and their development is currently tightly coupled.

Installation

You need to have Python and pip installed. Then, either install from PyPI using pip:

pip install ryvencore-qt 

or build from sources

git clone https://github.com/leon-thomm/ryvencore-qt cd ryvencore-qt pip install . 

Dependencies

ryvencore-qt uses Python bindings for Qt using QtPy. I usually run it with PySide2, running on PySide6 should also work with minor changes. PyQt is not supported, due to crucial inheritance restrictions in PyQt.

Documentation

An extensive documentation doesn't currently exist.

quick start

The below code demonstrates how to set up an editor with custom defined nodes. You can also find the code in the examples folder.

main.py

# Qt import sys import os os.environ['QT_API'] = 'pyside2' # tells QtPy to use PySide2 from qtpy.QtWidgets import QMainWindow, QApplication # ryvencore-qt import ryvencore_qt as rc from nodes import export_nodes if __name__ == "__main__": # first, we create the Qt application and a window app = QApplication() mw = QMainWindow() # now we initialize a new ryvencore-qt session session = rc.Session() session.design.set_flow_theme(name='pure light') # setting the design theme # and register our nodes session.register_nodes(export_nodes) # to get a flow where we can place nodes, we need to crate a new script script = session.create_script('hello world', flow_view_size=[800, 500]) # getting the flow widget of the newly created script flow_view = session.flow_views[script] mw.setCentralWidget(flow_view) # and show it in the main window # finally, show the window and run the application mw.show() sys.exit(app.exec_())

nodes.py

import ryvencore_qt as rc from random import random # let's define some nodes # to easily see something in action, we create one node generating random numbers, and one that prints them class PrintNode(rc.Node): """Prints your data""" title = 'Print' init_inputs = [ rc.NodeInputBP(), ] init_outputs = [] color = '#A9D5EF' # we could also skip the constructor here def __init__(self, params): super().__init__(params) def update_event(self, inp=-1): print( self.input(0) # get data from the first input ) class RandNode(rc.Node): """Generates scaled random float values""" title = 'Rand' init_inputs = [ rc.NodeInputBP(dtype=rc.dtypes.Data(default=1)), ] init_outputs = [ rc.NodeOutputBP(), ] color = '#fcba03' def update_event(self, inp=-1): # random float between 0 and value at input val = random() * self.input(0) # setting the value of the first output self.set_output_val(0, val) export_nodes = [ PrintNode, RandNode, ]

Development

The individual subpackages have their own READMEs giving a quick overview which should be quite helpful to gain understanding about implementations.

Cheers.

About

Qt frontend for ryvencore - Python library for building visual node editors

Resources

License

Stars

Watchers

Forks

Languages