Syntax sugar for live coding in supercollider.
// boot the server Ziva.boot; // check the current BPM Ziva.bpm; // set the BPM - defaults to random value on every boot Ziva.bpm = 96; // set scale - defaults to \major Ziva.scale = \minor; // set the root (0 = C, 1 = C#, .. 11 = B) - defaults to 0 (C) Ziva.root = 2; // load samples - no samples by default Ziva.samples("/path/to/your/samples/dir"); // list samples Ziva.listSamples; // list synth sounds Ziva.synths; // get list of controls (parameters) of a synth Ziva.controls(\pulse); // create track #1 starting the // line with a number followed by a sound: (or s:) 1 s: \trisaw; // mute the track 1.mute; // unmute the track 1.unmute; // add parameters // arrays result in chords // r: creates a rhythm from a hexadecimal string with a leading backslash // sus: and dec: are ADSR values (there's also atk: and rel:) 1 s: \trisaw octave: 3 degree: [0,2,4] dur: (1/2) sus: 0 dec: 0.4 r: \fa; // add an effect 1 s: \trisaw octave: 3 degree: [0,2,4] sus: 0 fx1: fbdelay(0.3, 0.89) wet1: 0.6; // remove the previous effect 1 s: \trisaw octave: 3 degree: [0,2,4] sus: 0 fx1: nil; // reverb amount (same reverb for all tracks) 1 s: \trisaw sus: 0 reverb: 1; // sequence notes in the scale 1 s: \trisaw degree: [0,2,4].pseq; // random sequence 1 s: \trisaw degree: [0,2,4].prand; // lace sequence 1 s: \trisaw degree: [0,2,[0,7]].place; // etc... // this also works with sclang Pattern syntax 1 s: \trisaw degree: Pseq([0,2,4], inf);