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  • Shenzhen University
  • No.3688 Nanhai Avenue, Nanshan District, Shenzhen City, Guangdong Province
  • 02:43 (UTC +08:00)

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  1. FidelityFX-FSR2 FidelityFX-FSR2 Public

    Forked from GPUOpen-Effects/FidelityFX-FSR2

    FidelityFX Super Resolution 2

    C

  2. VulkanTutorial VulkanTutorial Public

    Forked from KhronosGroup/VulkanTutorial

    Tutorial for the Vulkan graphics and compute API

    C++

  3. X-PostProcessing-Library X-PostProcessing-Library Public

    Forked from QianMo/X-PostProcessing-Library

    Unity Post Processing Stack Library | Unity引擎的高品质后处理库

    C#

  4. GraphicAlgorithm GraphicAlgorithm Public

    Forked from Veerzeng/GraphicAlgorithm

    🐙 🐙图形学论文实现

    C++

  5. Real-Time-Rendering-4th-Bibliography-Collection Real-Time-Rendering-4th-Bibliography-Collection Public

    Forked from QianMo/Real-Time-Rendering-4th-Bibliography-Collection

    Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

    HTML

  6. perftest perftest Public

    Forked from sebbbi/perftest

    GPU texture/buffer performance tester

    C++