- Hamburg, Germany
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[EARLY ALPHA] A toolkit for making 2D and 3D indie games in Odin
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
espressif / tlsf
Forked from mattconte/tlsfThis repository contains Espressif patches to TLSF, used in ESP-IDF
A fast usermode x86 and x86-64 emulator for Arm64 Linux
A list of 171 game mechanics techniques, performance optimizations and player experience tips to use as inspiration for your next games!
A HTTP/1.1 client/server implementation for Odin.
Modular extensible low-level render interface (RHI) with higher level extensions
Odin bindings for LZ4 (https://github.com/lz4/lz4) - an extremely fast lossless compression algorithm
Very fast, high quality, platform-independent hashing algorithm.
This project aims to enhance the working environment on Windows
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
Single file collision detection, closest point, and raycasting library for convex shapes using GJK
Static only physics engine that half works but does interesting stuff with continuing a tick with restricted angles upon collisions.
Simple, fast, and type-safe ECS written in Odin.
A open, easy to implement binary file format for 3D assets
High-performance, real-time optimized, and statically typed embedded language implemented in C.
A simple example of skeletal animation using OpenGL (and LWJGL).



