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a comprehensive collection of video game tech analysis resources

Python 1,114 72 Updated Oct 13, 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 19,915 2,132 Updated Mar 21, 2026

Insomniac games cache simulation tool plugin for UE4

C++ 58 8 Updated Jun 2, 2021

Third-person Survival Game for Unreal Engine (Sample Project)

C++ 3,371 1,177 Updated Feb 12, 2026

Repo to gather all Gameplay Ability System content for UE4

756 91 Updated Nov 7, 2022

Sample code of the talk "Hero AI: Gameplay Abilities Meet Behaviour Trees" at Unreal Fest Europe 2019.

C++ 200 60 Updated Oct 9, 2020

Sample code of the talk "Six Ingredients for a Dynamic Third-Person Camera" at Unreal Fest Europe 2018.

C++ 191 46 Updated Apr 28, 2018

A best screenshot small tool (support high dpi screenshots) 一款好用的截图小工具(支持高分屏截图)

C# 983 176 Updated Feb 24, 2023

Hobby software rasterizer.

C 72 6 Updated Apr 11, 2020

Memory instrumentation tool for android app&game developers.

C 1 Updated Mar 23, 2021

A hair shader for Unity 5 originally built for the sine.space virtual world

HLSL 141 41 Updated Jan 25, 2021

A JavaScript framework for interactive 3D and 2D visualizations

JavaScript 1,929 150 Updated Dec 26, 2025

undergraduate student course project in Zhejiang University

C++ 49 7 Updated Mar 23, 2016

Simple example of implementing Screen Space Planar Reflections as a RenderFeature

C# 300 34 Updated Sep 18, 2022

Special Effects with Skinned Mesh in Unity

C# 3,543 417 Updated Oct 17, 2019

A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.

ShaderLab 126 7 Updated Aug 6, 2019

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

Rust 5,403 533 Updated Feb 27, 2023

Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)

Python 92 7 Updated Feb 20, 2024

Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments

C 57 14 Updated Jul 22, 2018

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

C++ 996 252 Updated Jan 28, 2024

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

C++ 416 44 Updated Feb 22, 2023

An advanced, generic post-processing injector for games and video software.

C++ 21 4 Updated Aug 8, 2018

UE4 project containing full code examples to accompany articles on the website

C++ 30 8 Updated Apr 4, 2022

📚 iOS 性能监控 SDK —— Wedjat(华狄特)开发过程的调研和整理

2,618 493 Updated Oct 13, 2018
GLSL 37 9 Updated Sep 17, 2021

扩展Unity的Standard PBR

HLSL 434 124 Updated Feb 27, 2019

Screen Space Ambient Obscurance image effect for Unity

C# 326 36 Updated Oct 30, 2017

📖 书籍《Unity Shader入门精要》源代码

ShaderLab 6,025 1,668 Updated Feb 23, 2023
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