A port of the classic Micropolis (aka SimCity) game to Windows NT (Win32) using GDI graphics. The primary objective is to make the game playable on NT RISC machines like Alpha AXP, MIPS, PPC and ARM.
This game is not fully working yet. There are major features missing, see TODO for details. Work is in progress. PRs welcome!
MicropolisNT is licensed under the GNU General Public License version 3 (GPL-3.0) with the additional terms per section 7 as established by Electronic Arts when releasing the original Micropolis code as open source. See the LICENSE file for the full text.
MicropolisNT is based on the following prior art and open-source projects:
- SimCity - Created by Will Wright and published by Maxis in 1989. Later ported to Unix platforms by DUX Software, and finally released as open source by Electronic Arts for the One Laptop Per Child program.
- Micropolis - The original open-source release of Micropolis by Don Hopkins and Electronic Arts, https://github.com/SimHacker/micropolis | https://www.donhopkins.com/home/micropolis/
- MicropolisCore - Micropolis C++ Core | https://github.com/SimHacker/MicropolisCore
- MicropolisJS - A JavaScript port of Micropolis, https://github.com/graememcc/micropolisJS
- Micropolis Unity - A Unity port of Micropolis, https://github.com/bsimser/Micropolis
- Micropolis for Windows - A Windows 10 port of Micropolis, https://github.com/andreasbalzer/MicropolisForWindows
All code and assets from these projects have been used in accordance with their respective licenses, which are primarily GPL-3.0 with the EA additional terms. This project maintains the same licensing terms.
