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[REve] Update to RenderCore release from github, deploy it as builtin tarball.#41

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osschar wants to merge 84 commits intoroot-masterfrom
rcore-8
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[REve] Update to RenderCore release from github, deploy it as builtin tarball.#41
osschar wants to merge 84 commits intoroot-masterfrom
rcore-8

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@osschar osschar commented Dec 20, 2022

This PR serves as expanded version of PR to root-project#11936 where the commits have been squashed into a single commit.

- Move some RenderCore specific classes and all shaders into RenderCore source tree. - Implement all existing Three.js functionality with RenderCore. - In RenderCore, further improve on existing functionality: - Textured points - arbitrary size and shape. - Mesh lines - arbitrary thickness. - Object and sub-object picking through color buffer with fragment depth detection. - Camera handling like in TEve, with ability to pick rotation center. C++ / Server Changes - REveManager: Make RenderCore the default rendering engine. - Stream interpreter errors and show them in client log - Add flag fIsRCore to REveManager. - Make REvePointSet secondary-selectable. - Add parameter for projection depth in REveDataCollection JS / Client Changes - Remove error MessageBox popup during client updates. - EveManager.js: Check change bits in ImportSceneBinary when scene changes are streamed. - EveScene.js: Optimize visibility changes. - EveScene.js: pass eve_element instead of object3d in cases where it simplifies the code. - EveScene.js, GlViewer classes: Cleamup highlite/selection management so it can be abstracted for RCore. - Separate viewer-side selection processing for Three / RCore. Tutorials / Demos Changes - event_demo.C: secondary select points, jet title include pT. - Tune marker sizes, colors, visual parameters. 
osschar and others added 30 commits December 12, 2022 14:53
- Use RC.ZSprite for REvePointSet rendering. - REvePointSet - export point-data in RGBA32F texture for RC. - REveRenderData - add static CalcTextureSize() to calculate texture width and height. - Add flag IsRCore to REveManager. - GlViewerRCore.js - always use RenderQueue rendering.
- Make REvePointSet secondary-selectable. - EveScene.js: pass eve_element instead of object3d in some cases that simplify the code. - RenderCore -- steps towards secondary selection
…tline. * event_demo.C: sec-select points, jet title include pT. * EveElementsRCore.js: implement control classes for selection. * EveScene.js, GlViewer classes: Cleamup highlite/selection management so it can be abstracted for RCore.
In GlViewerRCore, to workaround around single outline pass, merge indices from selection and highlight.
…; proto ZLine (multiple instanceData textures).
* RendeQuTor, GlViewerRCore - deep control of rendering passes, reuse intermediate 16F buffers. - outline selection and highlight properly. - pre-download picking, gbuffer, outline shaders. * Cleanup console logs.
osschar and others added 27 commits December 12, 2022 14:56
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