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solrmax/README.md
// @solrmax struct Profile { float3 focus; // shaders, gpu_compute, animation float3 position; // graphics_programming float experience; // constantly_learning }; Profile main() { Profile me; me.focus = normalize(float3(1, 1, 1)); me.position = float3(rendering, optimization, experimentation); me.experience = lerp(learning, mastery, time); return me; }

Focus

Graphics programming, real-time rendering, and shader development.

Working with compute shaders, GPU-accelerated algorithms, and procedural animation systems.

Stack

// Primary C# + Unity GLSL/HLSL/ShaderLab Compute Shaders // Secondary  Unreal Engine 5 + Blueprints C++ (embedded, engine experiments) JavaScript (web tools, backend)

Currently Learning

float3 learning = float3( sdf_raymarching, compute_optimization, unreal_engine_5-7 );

Advanced SDF techniques, compute shader optimization patterns, custom render pipelines.

Links

solrmax.github.io

layar.itch.io

// EOF

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