Misc-libraries
🛸 A pragmatic navigation library for Compose Multiplatform
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Fast, modern C++ DSP framework, FFT, Sample Rate Conversion, FIR/IIR/Biquad Filters (SSE, AVX, AVX-512, ARM NEON, RISC-V RVV)
C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE, WebAssembly, VSX, RISC-V))
The missing Java distribution of native C++ libraries
The missing bridge between Java and native C++
jnigen is a small library that can be used with or without libGDX which allows C/C++ code to be written inline with Java source code.
A modern C++ MIDI 1 / MIDI 2 real-time & file I/O library. Supports Windows, macOS, Linux and WebMIDI.
C++ Insights - See your source code with the eyes of a compiler
Minimal working examples for using ImGui with Java, LWJGL and OpenGL on Windows.
A blazingly fast, small, multi-threadable and feature-rich event bus for Java
An easy-to-use, event-driven, asynchronous network application framework compiled with Java 11.
Cross platform (Windows, Mac, Linux) native file dialog library with C and C++ bindings, based on mlabbe/nativefiledialog.
A barebones WebSocket client and server implementation written in 100% Java.
Gradle plugin for integrating Project Panama's jextract tool
JeroMQ is a pure Java implementation of the ZeroMQ messaging library, offering high-performance asynchronous messaging for distributed or concurrent applications.
A Minecraft Minigame framework and instancing system.
The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators
This is a little thing I made for fun. It allows you to use amazing C pointers on Java primitives.
CoralPool is a high-performance, lightweight and garbage-free Java object pool implementation. It efficiently reuses mutable objects, minimizing the creation of short-lived objects that would other…
A tool for recompiling Xbox 360 games to native executables.
Client/server library for Java, based on Netty and Kryo
nanothread — Minimal thread pool for task parallelism
jforgame是一个一站式游戏服务器开发框架。包含游戏服务器开发所需要的各种组件,比如socket服务端与客户端,高性能线程模型,自定义二进制消息编解码,自定义orm工具,游戏热更新,配置表自动化仓库,游戏通用工具等等。包含游戏服,跨服,匹配服,后台管理系统等实现,同时提供大量业务案例以供学习。亦可用于其他socket应用,例如及时聊天等。
A game server framework written in Java utilizing Docker for its architecture.





