Lists (6)
Sort Name ascending (A-Z)
Stars
- All languages
- Arduino
- Assembly
- Batchfile
- C
- C#
- C++
- CMake
- COBOL
- CSS
- Cuda
- Dart
- Dockerfile
- GDScript
- GLSL
- GSC
- Go
- HTML
- Hack
- Java
- JavaScript
- Julia
- Jupyter Notebook
- Kotlin
- LLVM
- Lua
- MATLAB
- Makefile
- Markdown
- Perl
- PowerShell
- Python
- Ruby
- Rust
- SCSS
- SWIG
- Scala
- ShaderLab
- Shell
- Svelte
- Swift
- SystemVerilog
- TeX
- TypeScript
- VHDL
- Verilog
a core multitrack media over quick streaming library
A free and open source instant messaging and VoIP platform built for friends, groups, and communities. Self-hosting and more activity in this repository is coming very soon! See the README.
Desktop JVM bindings for Google Filament (PBR rendering engine)
Pure Java rendering math kernel for real-time engines. Allocation-free hot paths, Vector API SIMD, SoA batch kernels. Covers linear algebra, quaternion curves, Bezier/B-spline, SH probes, FFT, opti…
a java library for game audio for the Dynamic World Engine
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
MeshForge is a high-performance Java geometry pipeline that converts source meshes into canonical MGI assets and runtime-ready GPU geometry. It provides schema-driven mesh processing, validation, r…
Animis is a pure-Java skeletal animation library for real-time engines: keyframe sampling, blend trees, state machines, IK, and skinned mesh evaluation. Vectrix-powered math, MeshForge mesh integra…
Multi-backend Java 25 rendering engine with OpenGL and Vulkan forward PBR pipelines (Cook-Torrance, IBL, CSM shadows, PCSS/VSM/EVSM filtering), TAA/SMAA/SSAO post-processing, glTF 2.0 asset loading…
Audio Plugin Development Documentation for Darkglass Anagram
A high performance, editable terrain system for Godot 4.
A light-weight and powerful meta-prompting, context engineering and spec-driven development system for Claude Code by TÂCHES.
Just a test factory game I'm working on using LWJGL.
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering
Blame someone else for your bad code.
Reverse Engineering Raiders of the Lost Ark for the Atari 2600
A template repository that you can use for creating audio plugins with the JUCE C++ framework. It is based on CMake, uses CPM package manager, the JUCE C++ framework (obviously), and the GoogleTest…
Good custom renderer for OpenGL and Minecraft
This is the project related to the OpenGL Game Engine Programming Series
Arc3D is a graphics engine, which is designed for Java applications and games using modern OpenGL and Vulkan.
Netty project - an event-driven asynchronous network application framework





