WORR is an advanced gameplay expansion and server mod for QUAKE II Rerelease, designed to offer a richer, more dynamic single-player and multiplayer experience. It dramatically extends entity and gameplay support, integrates modern competitive systems, and refines the core feel of QUAKE II while preserving its fast-paced essence.
This is the Kex-dependent version; the full-scale project lives here.
It is a successor to my previous project, Muff Mode.
- Vastly expanded mapping possibilities with the potential to enhance single and multiplayer experiences
- New items and content such as a DOOM-style plasma gun, QUAKE's thunderbolt and more
- Loads of monsters ported from QUAKE, Oblivion and more — great fun in the new Horde mode
- An intricate match state and match management system for all forms of competitive matches
- A ludicrously over-engineered map management and queuing system
- A plethora of refinements and minor bug fixes
- Numerous gametypes and modifiers offer a myriad of ways to enjoy multiplayer matches
- A full set of match formats, including: tournaments, practice mode, marathons and regular matches
- Highly refined and rebalanced gameplay enhances the competitive element while retaining the original Quake II spirit
- Full match statistics exporting (JSON/HTML) for deep match analyses
- An extensive in-game menu for a variety of controls and outlining server and host info
- Extensive admin server controls
- Extensive voting functionality
- A massively rewritten codebase using modern C++ for greater safety and stability
- Adaptive HUD presentation with mini-score displays, frag messaging, and match announcer feedback
- Auto-ghost recovery for disconnected players, restoring score, inventory, and stats
- Server-side client configs for persistent settings, preferences, and progression
- Extensive refinements and bug fixes throughout the game
- Vastly expanded support for entities, monsters, and map logic — including many elements from other QUAKE titles and popular mods
- Balanced gameplay for both campaign and multiplayer, offering:
- Increased challenge and depth for veterans
- Improved accessibility for new players
WORR transforms QUAKE II’s multiplayer into a flexible, competitive, and feature-rich platform.
- 18 competitive gametypes plus a practice format, including:
- Duel, Domination, Head Hunters, Clan Arena, Freeze Tag and more
- Practice format for no-score warmups
- Unique match modifiers such as:
- Vampiric Damage, Marathon Mode and Gravity Lotto
- Match presets for consistent, repeatable setups
- Tournament mode for running organized events and scheduled matches
- Powerful map management system with map pools, voting, and rotation logic
- Full match state progression and recovery
- Extended administrative and match management commands
- Server-side client configs store player settings, preferences, and persistent stats
- Auto-Ghost system lets disconnected players seamlessly rejoin — restoring score, inventory, and stats
- Sleek yet informative, adaptive HUD
- Mini-score display and frag messages integrated into the UI
- Dynamic match announcer for event feedback
- QUAKE and QUAKE III: ARENA-style rulesets that auto-apply during compatible maps
- WORR Knowledge Base - Persona-focused guides for server hosts, players, level designers, and programmers, plus links to broader reference material.
- GitHub Wiki - Published copy of the knowledge base for quick browsing: https://github.com/themuffinator/WORR-kex/wiki (mirrors
docs/wiki/viawiki/). - Additional technical references live throughout the
docs/directory, including changelog comparisons and versioning policy.
WORR does not currently ship a standalone web UI. To browse the wiki, open the Markdown files directly in your editor or render them with your preferred static site tooling.
- Stable — Fully vetted releases recommended for production servers; expect only critical hotfixes between major updates.
- Release Candidate (RC) — Final verification builds that preview the upcoming stable release; suitable for staging environments that mirror production.
- Beta — Feature-complete builds undergoing active testing; best for enthusiasts who want early access and can tolerate occasional regressions.
- Nightly — Automated snapshots of the latest development work; ideal for contributors validating fixes, but not advised for live servers.
See docs/versioning.md for comprehensive versioning policies, upgrade guidance, and support timelines.
- id Software for the QUAKE franchise. WORR has taken inspiration from all other classic QUAKE titles, particularly QUAKE and QUAKE LIVE.
- Nightdive for the excellent QUAKE and QUAKE II Rereleases
- The community, particularly:
- Paril, serraboof and WatIsDeze for technical help, mostly on the Map-Center Discord server
- ozy, Jobe and many more for playtesting and providing feedback on Muff Mode which greatly assisted future development.
- Projects that WORR has directly or indirectly borrowed from:
- QUAKE Rerelease (Nightdive, id Software)
- QUAKE II Rerelease (Nightdive, id Software)
- QUAKE III: Arena (id Software)
- Muff Mode
- Ionized (Konig)
- Oblivion (Team Evolve, particularly John Fitzgibbons)
- Horde Mod (Paril)
- PSX Mod (Paril)
- Get Quake II Rerelease on Steam, GOG.com, Epic Games Store and a variety of console platforms.
- Quake II Rerelease source code
- The Ionized mod: source and ModDb page
- Join in the discussion at DarkMatter on Discord
tools/– Development utilities, automation scripts, and packaging helpers.refs/– Reference material such as upstream source drops, change patches, and assorted notes used for historical context during development.
