Cross-platform Audio Visualizer
- Updated
Mar 20, 2026 - C
Cross-platform Audio Visualizer
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Develop a 3D interactive graphics rendering engine
lite 3d rendering engine
Ultra-lightweight GLSL livecoding framework.
RenderingEngine in C with OpenGL
A tool to run glsl fragments, aimed to emulate Shadertoy
A OpenGL 2.1/3.0 benchmark designed specifically to benchmark old and new PCs.
Conway's Game Of Life implementation with C and OpenGl
3D procedural terrain generation in OpenGL
This is an OpenGL-multi-core graphic engine I develop while learning OpenGL
Examples (OpenGL and GLSL shaders) and complete OpenGL installation with w64devkit development kit, glad and glfw3 binaries and Ninja building tool for Windows 64 C/C++
Playing around with OpenGL, GLSL, GLFW, GLEW by making Interactive Fractal Visualizations for Mandelbrot, Julia and more.
Mandelbrot fractal implementation in GLSL. A simple fragment shader that demonstrates how the Mandelbrot set is computed on the GPU.
Demo program to show off a number of different rasterized shadowing algorithms using C++ and OpenGL. This was part of a research project for the "Advanced Computer Graphics" course at Colorado School of Mines.
C++ program that implements the classic game Pong using the OpenGL library
Lab project. The usual 3d engine for visualizing the Newtonian mechanics of planetary motion
Add a description, image, and links to the glsl-shaders topic page so that developers can more easily learn about it.
To associate your repository with the glsl-shaders topic, visit your repo's landing page and select "manage topics."