A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
- Updated
Aug 5, 2024 - JavaScript
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Deterministic pseudo-random number generator for JavaScript and TypeScript
Turn images into flowing particle animations. Built with js, webgl / glsl, and html5 canvas
1D & 2D Random noise with bicubic interpolation
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
Uses random noise to generate realistic OTBM terrain with auto-bordering.
A data structure and lookup for 3D vector fields (flow fields).
Interactive Music Visualizer
A robust open source implementation of Perlin Noise Algorithm for N-Dimensions in Python
Module for creating gradient palettes for usage in glsl.
An implementation of noise in asm.js
Image Denoising and Classification using Machine Learning . Can detect saltpepper/speckle/gaussian/Rayleigh/uniform/exponential noises , and apply the best filter to denoise the image . Canny Edge Detection is also a feature along with creating images using prompts through OpenAi "DALLE" API ... backend (python)
dbscan cluster algorythm for javascript. works in node and browser
A swarm of icosahedrons randomly distributed in a three-dimensional space with usage of Fractal Brownian Motion Noise
Smart safety helmet for large scale construction sites
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