A simple implementation of genetic neural network, which can pass, e.g. Super Mario Bros. level.
- Updated
Dec 26, 2019 - Lua
A simple implementation of genetic neural network, which can pass, e.g. Super Mario Bros. level.
A repository to be filled mainly by a lua script for Super Mario World 2: Yoshi's Island (Snes), among RAM research, glitch hunting, and whatever I find substantial enough to document.
A portable SNES's "Mode 7" graphical mode implementation written in Lua with LÖVE
A Street Fighter 2 Player Select Menu in Lua + LÖVE (Love2d) framework
NEAT program which learns different SNES/NES games from the Bizhawk emulator
This project provides tools to create training datasets for NitroGen using the BizHawk emulator.
This repository contains all my research on The Flintstones (U) for Snes, since October 4th, 2015. I'm making a TAS of it, so I'm mapping the RAM to create a lua script to help the speedrun process. Also, I'll document any mechanic aspect of the game, as well glitches I may find through the process.
This repository contains a lightweight Lua script for the BizHawk emulator, enabling the NitroGen neural network model to control gameplay in real-time.
🎮 Control gameplay in real-time with NitroGen's Lua script for the BizHawk emulator, harnessing AI for smoother actions and enhanced performance.
Snes9x lua scripts for evolving neural networks to play Super Mario World
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