Write Go code in JavaScript files. It compiles to WebAssembly. Actually works.
You drop "use golang" at the top of a JS file, write Go code, and Vite compiles it to WASM at build time. The compiled functions show up on window like any other JavaScript function. It's absurd, but it's real.
Let's say you want to do image perceptual hashing in the browser. You could wrestle with Canvas APIs and write 200 lines of JavaScript. Or you could use Go's image standard library and let it handle the heavy lifting:
"use golang" import ( "bytes" "image" _ "image/jpeg" _ "image/png" "syscall/js" ) func hashImage(this js.Value, args []js.Value) interface{} { imgData := make([]byte, args[0].Length()) js.CopyBytesToGo(imgData, args[0]) img, _, _ := image.Decode(bytes.NewReader(imgData)) // Do perceptual hashing with Go's image processing... // (see example/ for full implementation) return hash } func main() { js.Global().Set("hashImage", js.FuncOf(hashImage)) select {} }Now you've got window.hashImage() in your JavaScript. Pass it a Uint8Array of image data, get back a perceptual hash. The example in this repo does exactly that: drag and drop images, watch it detect duplicates even if they're different sizes or compressed differently.
That's the point. Go has great libraries for things like image processing, cryptography, and data manipulation. Sometimes you want those in the browser without rewriting everything in JavaScript.
npm install -D vite-plugin-use-golangYou'll also need TinyGo installed. Regular Go compiles to huge WASM files. TinyGo keeps it reasonable.
Add it to your Vite config:
// vite.config.js import { defineConfig } from "vite"; import golangPlugin from "vite-plugin-use-golang"; export default defineConfig({ plugins: [golangPlugin()], });Write Go in a JS file:
"use golang" import ( "fmt" "syscall/js" ) func greet(this js.Value, args []js.Value) interface{} { return fmt.Sprintf("Hello from Go, %s!", args[0].String()) } func main() { js.Global().Set("greet", js.FuncOf(greet)) select {} }Use it in JavaScript:
console.log(window.greet("world")); // "Hello from Go, world!"The plugin handles the compilation automatically. Change the Go code, Vite rebuilds it. It works in dev mode and production builds.
When you add "use golang" to a file, the plugin:
- Extracts the Go code that follows
- Writes it to
.vite-golang/as a temp.gofile - Runs
tinygo build -target wasmto compile it - Returns a JavaScript module that loads the WASM and makes your functions available
The WASM file gets bundled with your app. Functions you expose via js.Global().Set() show up on window. That's it.
The plugin takes some options if you need them:
golangPlugin({ tinygoPath: "tinygo", // Path to TinyGo binary buildDir: ".vite-golang", // Where to put compiled files optimization: "z", // TinyGo -opt flag (z = smallest size) generateTypes: true, // Generate .d.ts files for TypeScript cleanupDays: 7, // Auto-cleanup old builds after N days });Most of the time you can just use the defaults.
Don't use //export comments. Those are for CGO, not WASM. Use js.Global().Set() to expose functions to JavaScript.
Go functions need a specific signature. They have to match what js.FuncOf() expects: func(this js.Value, args []js.Value) interface{}. Check the syscall/js docs if you get stuck.
HMR does a full page reload. Hot module replacement with WASM is complicated. When you change Go code, the page reloads. It's not ideal but it's fine for development.
You need TinyGo, not regular Go. Standard Go WASM binaries are massive (multiple MB minimum). TinyGo produces much smaller files. Install it from tinygo.org.
There's a working demo in the example/ directory. It implements image perceptual hashing: upload images, it computes hashes, compares them, and tells you if they're similar.
cd example npm install npm run devOpen http://localhost:5173 and drag some images onto the page. Try uploading the same photo at different sizes. Watch it detect they're similar even though the bytes are different.
Probably not for most projects. JavaScript is fast enough for most things, and adding a WASM build step adds complexity. But if you're doing something compute-heavy or you really want to use a specific Go library, it works.
The real use cases are things like:
- Image/video processing (Go has good libraries for this)
- Cryptography (when you want battle-tested implementations)
- Data parsing for unusual formats
- Scientific computing where you already have Go code
It's not a replacement for JavaScript. It's a tool for when you specifically need what Go provides.